Exclude certain lights from surface?

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  08 August 2002
Exclude certain lights from surface?

Umm... is there any way besides using the BRDF shader that allows you specify which lights affect a surface?
I can't use the object light exclusion properties because I cannot put this particular surface on it's own layer.
  08 August 2002
Maybe there is a way other than straightforward exclusion --

What are you trying to accomplish?

  08 August 2002
just a thought, may or may not work.

copy the same object to another layer, now you have 2 layers of the same object, in layer 1 set all the surface except the one you want to exclude from light 100% transparent. In layer 2 do the opposite.

now just exlude layer one from light.

as I said, this may or may not work as you have 2 overlapping object, and sometime transperency still show up in render.
  01 January 2006
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