CGTalk > Software > Autodesk 3ds max
Login register
Thread Closed share thread « Previous Thread | Next Thread »
 
Thread Tools Search this Thread Display Modes
Old 12-08-2004, 04:19 PM   #1
Rivendale
Right here
 
Rivendale's Avatar
portfolio
Carl-Mikael Lagnecrantz
CG artist
Stockholm, Sweden
 
Join Date: Apr 2002
Posts: 1,338

Procedural mesh detail- new bag of tricks

Hi, I have been playing with generating topology procedurally over a mesh, and have worked out a few tools for doing so. You can see some examples below on some early tests.
These tools generate detail procedurally over an entire mesh, or on a selected part of it, and will blend the selected parts with the surrounding mesh. (An exeption to this is a tool for making a brickpattern, wich only generates over a quad surface.)
The tools can be used for a variety of purposes, like making different kinds of brick, walls, mosaic and stone/rock patterns, or scifi surface details or even skinlike details. Different types of patterns can also be blended with each other. What you would usually do is generate some topology and then extrude and bevel different parts to form a structure. A note is that the larger the mesh, the longer time it will take to generate the topology(unless you work on a selection only), and on very large meshes some tools can be very slow, but that's just the price you have to pay I think. In most of the tools the UVW mapping is kept intact, that means you can use the topology as a guide when painting textures too! You could even make a quick copy of a model, make some procedural topology, export the uvwmapping and use that as a guide in photoshop. Then those textures will fit onto the initial model.

In the examples below I used the tools on a simple plane with 32 width and lenght segments.

Some more examples:

and a render of some examples of use:

These tools will probably be included in the PolyBoost toolset wich I'm working on. PolyBoost is a large set of tools for making life in 3ds max a bit easier. Check out the PolyBoost thread here:
http://www.cgtalk.com/showthread.php?t=181780

Feedback is very welcome and if you have any questions or suggestions/ideas I will be glad to respond to them.

CML
__________________
PolyBoost Tools for 3ds max
 
Old 12-08-2004, 04:35 PM   #2
PEN
R&D/Technical Director
 
PEN's Avatar
portfolio
Paul Neale
PEN Productions
Canada
 
Join Date: Jun 2002
Posts: 7,417
I just have to say...Wow. Now that is cool. Looks like you passed math class, I wish I attended:S
__________________
Paul Neale
http://paulneale.com
 
Old 12-08-2004, 04:40 PM   #3
Reality3D
Veteran
portfolio
Borja Morales
QA & Support Engineer
Fabric Software
Madrid, España
 
Join Date: Dec 2001
Posts: 679
Patterns are very cool(good cellulars and voronoi diagram like structures there ). It works like a scripted modifier plugin, or between editable poly?.
Greets!
__________________
Borja Morales
r3D
 
Old 12-08-2004, 04:42 PM   #4
JohnnyRandom
Configurator
 
JohnnyRandom's Avatar
portfolio
John Rand
still wandering the binary void
salt lake city, USA
 
Join Date: Oct 2003
Posts: 5,007
Great concept, looks to be a handy little util
__________________
poof ~>Vimeo<~
 
Old 12-08-2004, 05:25 PM   #5
jeb
nucking futs
 
jeb's Avatar
portfolio
Jorge Baldeón
CG Supervisor
BOT
Guayaquil, Ecuador
 
Join Date: Sep 2002
Posts: 572
I want that tool like right now!!
__________________
Home Page
 
Old 12-08-2004, 05:47 PM   #6
anoon
...
 
anoon's Avatar
Alan Noon
USA
 
Join Date: Jan 2002
Posts: 320
Looks fantastic. When are you going to release?
 
Old 12-08-2004, 05:53 PM   #7
Roman
Style
 
Roman's Avatar
portfolio
Roman van der Haven
Freelance Character Artist
RS
Utrecht, Netherlands
 
Join Date: Feb 2002
Posts: 314
Send a message via MSN to Roman

You could use it for turning normal geo (extracted body mesh for example) into cloth mesh, right?, nice. Your tools are becoming really interesting. Can you make you own patterns?
 
Old 12-08-2004, 07:16 PM   #8
Rivendale
Right here
 
Rivendale's Avatar
portfolio
Carl-Mikael Lagnecrantz
CG artist
Stockholm, Sweden
 
Join Date: Apr 2002
Posts: 1,338

PEN- Thanks a lot, really appreciate it. I'm not really a mathwiz but maybe I'm good at thinking "out of the box"

Reality3D- Thanks, it works on editable poly meshes, no modifier thing.

dizzl8r- Thanks

jeb- Yeah me too, hehe. I'm working on making worldtexture normalmaps for a game and I think I will put these tools to good use. That was one of the reasons I started thinking about tools like this.

anoon- Thanks, can't say precisely yet, but I'm hoping to have the release about 1-1.5 months from now.

Roman- Thanks, yes clothes is certainly a possible use for it. You can not define a pattern of your own with the tools, but you can combine different tools, and maybe come up with something like you want.

CML
__________________
PolyBoost Tools for 3ds max
 
Old 12-08-2004, 07:31 PM   #9
Roman
Style
 
Roman's Avatar
portfolio
Roman van der Haven
Freelance Character Artist
RS
Utrecht, Netherlands
 
Join Date: Feb 2002
Posts: 314
Send a message via MSN to Roman

I meant that this way you can project a good working cloth topology (for simulation etc) on to "normal" topology. But if you cannot inplement self-made patterns you could take a look at this thread and such (also the pattern used in the clothfx/max 7) http://www.cgtalk.com/showthread.ph...highlight=cloth and maybe implement some of the patterns.
 
Old 12-08-2004, 07:54 PM   #10
decembermoon
Moonromanticism
 
decembermoon's Avatar
 
Join Date: Feb 2003
Posts: 298
Thumbs up

wow , Rivendale , this is really amazing , with this tool you can get detail even beyond zbrush , keep the good work .
 
Old 12-08-2004, 08:01 PM   #11
jlelievre
Think for yourself...
 
jlelievre's Avatar
portfolio
Joel LeLièvre
Delicate Machines
Dartmouth, Canada
 
Join Date: Jul 2003
Posts: 1,038
Send a message via ICQ to jlelievre Send a message via AIM to jlelievre Send a message via MSN to jlelievre
This looks very promising! As Roman mentioned it would be nice if you were able to create your own procedurals. Combining multiple tools sounds cool... How are you generating your initial patterns that we see here? Are these samples of the "blending" you are talking about? Looks like a lot if fun regardless; can't wait to see more!!!
__________________
Joel LeLièvre
joel@divisionof8.com

www.divisionof8.com
www.delicatemachines.com
Vimeo Videos

 
Old 12-08-2004, 09:15 PM   #12
Rens
rope folly
 
Rens's Avatar
portfolio
Rens Heeren
Senior Generalist
Singapore, Singapore
 
Join Date: Nov 2003
Posts: 1,938
Oh my. I just fell in love with the top left image of your render examples (bottom image). A sort of acid-corroded mesh.

Most excellent work CM! I really hope you include these tools with PolyBoost.

Maybe it's just me, but lately it seems like there is an avalance of utterly cool tools for Max. Me like.

- R
 
Old 12-08-2004, 09:25 PM   #13
Taoizm
Forum Monkey
 
Taoizm's Avatar
portfolio
Tony O'Dell
Director of Motion Design
Illumen
Evanston, USA
 
Join Date: Dec 2001
Posts: 1,606
I ust have to chime in and say "neato"! Looks really cool.
__________________
I love deadlines. I like the whooshing sound they make as they fly by.
-Douglas Adams

 
Old 12-08-2004, 10:51 PM   #14
Zgame
Veteran
 
Join Date: Sep 2004
Posts: 73
Send a message via AIM to Zgame
Yes, this will be very very useful for creating nice cloth topology
 
Old 12-09-2004, 12:00 AM   #15
robinb
Expert
 
Join Date: Jul 2003
Posts: 2,934
Looks like it'll be great for generating chunks of objects for fragmenting in a more natural looking way than usual and certainly quicker than manually chopping them up.

I can't wait for Polyboost. I was wanting that flow connect tool today. :(
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:54 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.