Dr. Maxwell 2nd. Facial Animation Test

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Old 12 December 2004   #1
Dr. Maxwell 2nd. Facial Animation Test

Hello again!

We continue working, when we can, in our projects with Dr. Maxwell... This time we have made a facial animation for 10 seconds club. The audio is from "Liar, liar", voice of Jim Carrey... is not exactly the voice that we are searching for Doc, but we thought that could be a very good animation exercise because this audio is extremetely fast

The animation is rendered with Maxwell render too. The lighting for this test was a little more difficult than the other test: 2o min./frame in a dual xeon 2.8 Ghz.

The links are these:

Low_res (3 mgs)

High_res (12 mgs)

Thanks for your comments!

Jaime Maestro | Keytoon Animation Studio
Visit our Animacion School at www.PrimerFrame.com
Old 12 December 2004   #2
Talking Impressive and amazing work

Like always touching our noses so that we make new things... brilliant ... simply brilliant
¬_¬ ...follow this way and you will arrive somewhere... (joke) lol
Old 12 December 2004   #3
Víctor Ruiz
Old 12 December 2004   #4
goooooooood job! guay nen! jjjjjjj
Old 12 December 2004   #5
very good premises for a great shortfilm, all ppl w8ing for!!! c'mon ! D
I can see through you, See your true colors...
Visit me! www.hostil3d.com
Old 12 December 2004   #6
Hi keytoon guys, i hate you!!! all of you!!

specially the one who made the shading...argh...


great work!!!
angel*alavilla mailla hallanvaara
Old 12 December 2004   #7
wuapisimo , que caña, menos mal que se va viendo calidad en españa.
Old 12 December 2004   #8
Thumbs up wow

I hate keytoons people..Since You guys are really good animators..
But I love your animations...
I need to practce..
MyReel - A Daydream
Old 12 December 2004   #9
Very, very nice. I love it!

One thing I noticed, though; whenever he says an S word, like 'speeding' or 'stopping', it looks as if he's saying got something in his mouth that's not letting him make the S sound. I'm not sure how you could fix this, and I'm not sure if it's just me. Maybe it's that his lips don't touch each other enough.

Anyways, really cool. I want to see more.
3D Artist
Old 12 December 2004   #10
He is alive!

I´d saw the whole character and found it great!
The animation keeps the hi quality level!

Congratulations! It´s a very difficult lip sync to do, and it´s working great!
Very good animation job!

Although the shot is very very beautfull, If I had to suggest something would be about the silhouette of the face (more precisely the cheeks), that could have some more stretch and squash deformation along the speech! But this is a style opinion, and your choice was just great!

Keep going guys!

See ya!
Heber Conde
Technical Art Director / Animator / Generalist
Vagalume Animation Studios
Old 12 December 2004   #11
Nice job! The lipsync is realy good, but there are some things that caught my attention, like for example you rotate the head only in two axes, and forgot the third one, which can add quite a lot on the acting. Also the huge rotations from left to right and back don't make much sense to me. He would look much more expressive in my opinion,if you animated his eyes and eyebrows a bit more.
Great job nevertheless.

Animusing Productions
old animation stuff.

Old 12 December 2004   #12
So where is the vain bulging out of his head towards the end?

Just kidding. Absolutely brilliant. Very nice articulation, and I love what you did with the inbetweens of key poses.

The lighting and texturing definitely adds that final touch.

2 Thumbs up
Old 12 December 2004   #13
Well done! Shading is great, lipsync is great

The eyes need more work though (have to agree with Dennik). I can't see any motivation in the movements of his eyes...like I can't see the personality of this guy. If you just hide the eyepart with a piece of paper everything looks really nice.
Maybe you should think more about why he is looking in specific direction. Cause eye movements have always a reason.

Just a thought....anyways great piece!


BLOG: Chapter 56
SHOP: Prints
Old 12 December 2004   #14
Very nice

The only thing that stands out with me and obviously something that is out of your hands due to the nature of the audio is the actual speed of the character...near the middle of his rant his mouth is moving so fast that I lost track of the phonemes and actually wondered what he was really doing!

To second what Goro said as well...some more eye movements would be really nice...he just seems to have a very glazed over look staring off into the distance. Takes away from the character in his frantic state...Outside of that the character just looks wonderful, from the skin right to the hair and eyebrows, top notch job!

Old 12 December 2004   #15
Hey Tack, I'm really interested in this Maxwell renderer. What would happen to a character like Dr. Maxwell if you crank down the available timeframe to 2-3 mins per frame? In other words, can you use speedhacks/turn some things off if you can live with lesser GI? thx.
The cow is of the bovine ilk; one end is moo, the other milk.
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