Facial Animation - Sparrow

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 12 December 2004   #1
Facial Animation - Sparrow

This animation is only a quick dialogue piece for lipsync and facial animation. The skin shader consists of the lightengine3D sss shader for mental ray as well as the dirtmap ambient occlusion shader. Thanks to the creators of both for these truly great shaders. The textures are hand painted and the render was comp'd on top of the backdrop in Photoshop.

>>high res still image<<


C+C please
Old 12 December 2004   #2
Nice model!

The only critism I can give you is the expression. He looks a bit to "happy" while he should be furious!
Old 12 December 2004   #3
I like it! A little floaty. Might want to make it snap a little more, such as when the head pulls up as he says, "if they ever show their faces..."
Old 12 December 2004   #4
A little reworking on the animation. As well, bump maps have been added to the squint, brow and snarl blends.

>> animation <<
>> high res still image <<
Old 01 January 2005   #5
hey I was wondering if you could give some render times for the animation? I haven't used the lightengine3d SSS plugin and I just wanted to get an idea. Ofcourse what machine it was render on too. any other related info you can provide would be awesome.

Go Gators!

Old 01 January 2005   #6
Nice model, but he looks very female on the still. Intended?
Old 01 January 2005   #7
The animation was rendered on a Dual Opteron 2.2 ghz Boxx with 2 gigs RAM and Quadro FX 3000. The animation took around 3+ hours to render. Depending on what you use it gets worse...this animation does not have Final Gathering so it took less time. I really like the speed of the LightEngine Plugin. I'm rendering in Mental Ray also, which the MR version of the plugin is 8x faster probably.
Old 01 January 2005   #8
yeah that's pretty fast for the whole animation. it looks great, especially with not usung final gather. Did you use any environment reflections or anything?

oh and by the way...great job!
Go Gators!

Old 01 January 2005   #9
but here is an image with some HDR reflections in the eyes...as well Final Gather is used from HDR...

The textures and skin shader have been greatly improved since the first generation animation that is posted...I want to animate to a different clip, and do it better...
Old 01 January 2006   #10
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 07:47 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.