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Old 12-06-2004, 07:39 AM   #1
G3D
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George Krauter
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ZBrush and LW animation goof

I did this in about an hour this morning with ZBrush. I hate the interface, but love what it can do. I know it isn't much but maybe someone will think its worth a look. ZB really has potential.


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Last edited by G3D : 12-06-2004 at 07:42 AM.
 
Old 12-06-2004, 04:36 PM   #2
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Thumbs up

Very nice.

Did you render in Lightwave? if so what plug ins settings did you use?
 
Old 12-06-2004, 05:48 PM   #3
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pretty freaky, but looks cool.

check this one at ZB forums
http://206.145.80.239/zbc/showthread.php?t=022376

Last edited by roguenroll : 12-06-2004 at 06:07 PM.
 
Old 12-07-2004, 01:49 AM   #4
sooon
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hi g3d,

i been waiting for expert like you for a while

i m using zb together with lw too. but it seems like i cannot export a good displacement map to lw.

my question is:

how can you make the displacement map so detail??? mind to share? thanks and your stuff rock!
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Old 12-07-2004, 02:06 AM   #5
policarpo
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Hop on this thread and ask some questions.

http://206.145.80.239/zbc/showthread.php?t=5413

and the plug-in:

http://lynx.aspect-design.de/plugin...splace_info.htm

cheers.

Last edited by policarpo : 12-07-2004 at 02:08 AM.
 
Old 12-07-2004, 02:28 AM   #6
roguenroll
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this is a must see for lw/zb users. I found it really helpful
http://www.stevewarner.com/Tutorial.../zBrushTut.html
 
Old 12-07-2004, 02:46 AM   #7
sooon
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haha, i guess it.

yea guys, i had seen all that. just that i din get the result so detail as they all do. or should i say, i din get the sharp edges when i on my displacement map.

by the way, what is your opinion on using normal map or displacement map? i mean, when to use what?

thanks for sharing the links guys
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Old 12-07-2004, 03:36 AM   #8
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Normal map for Games, Real Time 3D work, and Displacement maps for hi-res quality/animation work would be my workflow.
 
Old 12-07-2004, 04:38 AM   #9
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i dabbled with both, nothing to deep, but here are some screens. One thing I havent done is try the normal map with the normals plugin. one of these days. shaders dont work with fprime so I havent tried.


http://www.lwg3d.org/upload/general...0/24-654173.jpg
 
Old 12-07-2004, 05:22 AM   #10
sooon
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roguenroll your work is awesome!

that is what i intend to do. is your bump map from ZB too??? do you mind to post in the setting for bump and displacement map??

thanks man. let me try to screen cap some shots and show you guys what my problem is.
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Old 01-20-2006, 03:00 AM   #11
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