first lip synch animation

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  11 November 2004
first lip synch animation

My first lip synch animation
Hey everyone. I followed a tutorial from Jason Osipa's book "Stop Staring" on lip synching the phrase "What am I saying here?" This is the first attempt I've made at lip synching and I wanted to know what you guys think. I added the squash and stretch on the face, the facial expressions and all of the acting on my own. I don't like how fast the head moves. I acted out the phrase and wanted to get the head movements to match when he says certain parts of the phrase, but it's so fast >_<. I also dont like how fast his hands move in the first five frames. In Maya it didn't go this fast. I wanted him to be in his first pose by the time he's finished saying "what", but the playblast file makes him move too fast. Does anyone know how to slow down the playblast thing in Maya? I had the scale in the playblast menu set to 1, since I figured 0.5 would make it go even faster...

Anyway, any and all critiques and comments are more than welcome.
  11 November 2004
Hi Darknessseeker
Great start! For an animation critique, it would be best next time to take out all dramatic lighting - it is hard to make out the face or any sort of detailed animation you may have done. In regards to the playblast being too fast, what you are experiencing is actually Maya being too slow. To be more precise - your video card's real-time rendering is lagging because of the mesh + lighting. Playblast's time is perfect and it is what you want to use to double check the time you are experiencing when playing your timeline in Maya. Check for two things: make sure your animation within Maya is set to Real-Time (24/30/60fps), NOT Play All Frames. Secondly, I believe the rig you are using has a lo-rez version to animate with. The lighter you can make your geometry, the more accurate your real-time preview will be. If there is no lo-rez version, playblast often and make changes according to the playblast. Keep up the good work!
Egghunt, a short film
  11 November 2004

Thanks for the response and advice Paul.yan!

Here it is with the dramatic lighting removed:

I put the geometry on low resolution and the problem was solved just as you said it would be. My next question is how can I slow down his first guesture? The voice says "what" in the first five frames, and I wanted him to make that guesture as he says "what", but five frames is obviously too fast. What should I do?

I also don't really like the process he goes through when he shifts weight from one leg to another, but I dont know exactly what's wrong with it.

Last edited by Darknessseeker0 : 11 November 2004 at 02:38 AM.
  11 November 2004
Talking up-date

A guy on AWN said I had overanimated this character, so I toned down the action with his head and arms. I've also made a close up of his face so everyone can see the lip sync better.

Face Close up:

Toned down action:
  11 November 2004
Angry sorry

I appologize for if the links don't go through. Angelfire is being very difficult about this. I made a page that has links to all of the above files, but when I click on them an Angelfire screen comes up saying they dont allow downloads of certain file types. To make things worse, yesterday Angelfire was obviously allowing people to use those links to view the files, since Paul.yan was able to view them and post a comment.

So, right now I am looking for a different free website place and as soon as I find one tht will allow me to link to my uploaded files, I'll post some new links to the animation.
  11 November 2004
Just to let you know, places like angelfire don't allow direct linking. Users must right-click "Save As.." or open it directly in their media app. That's how I was able to view it.
Egghunt, a short film
  11 November 2004

Phew, that's a relief, thanks Paul.yan. I know now to let people know to save the file in order to see it.
  12 December 2004
Hmm... the download didn't work for me. It said the site was either unavail or request not found. Maybe Geocities would work?
  12 December 2004
sorry about that

I appologise about that guys. I've left angelfire and now have a new website host, or whatever they're called. Anyway here's a link to the animation. This time it will work. It's the one called "What Am I Saying In Here?". You shouldn't have to save target as, since I set it up to open in a seperate window.
  12 December 2004
I just checked out your animation. the lipsynch is not very clear. You shouldn't animate the character at all, it's very distracting.
He's talking away from the camera half the time as well...

Just make a close up of the face
  12 December 2004
Thumbs up alright

Thanks Mfs! I'll include a playblast of the face and post another thread here when it's up. In fact, that'll be the next thing that I do. I have a question. How can I make it so that the character is talking and acting at the same time? Should I just move the camera?
"Animation isn't about how well you draw, but how much you believe" -Glen Keane
  12 December 2004

Okay, here's a link to the face close up and here's a link to the previous animation at a different camera angle.
"Animation isn't about how well you draw, but how much you believe" -Glen Keane
  01 January 2006
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