PA Challenge - character - Tim Leydecker

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  02 February 2002
Talking PA Challenge - character - Tim Leydecker

080302_scrapped_canīt attach images when editing old posts_

all worthy previous wip images will be attached after the
contest - in case anyone wants to see them of course :-)


Last edited by Leydecker : 03 March 2002 at 08:40 AM.
  02 February 2002

  02 February 2002
ok. all system running.

Iīll change the order of the images
later, to have the sketch come first.

So hereīs the story(onliner)

"Coming out of the cave again"

I picked a mix of 50īs and near (25+) future.
To have a nice contrast in weapons and

Basically because pretty much all atomic
bomb shelters are stuffed with protective
clothing from the 50-70īs while the *near*
future will allow for James Bond style gadgets.

In terms of temperature, itīs cold but the
contaminated dust is whatīs worse.

It has to be made sure that no dust from
falloff is inhaled. *stay clean*

I am inspired by Bond...

The character is a western world trooper,
probably a marine. He has a supporting role
in his team, covering the techs with firepower.
Surface is still visited only shortly, mainly
to get to remote bunker entrances or
location of ressources.

Yes, there are weird creatures 25 years after
the meteor hit. The weapons would be
useless otherwise. no action hit

Sofar for the story.


Last edited by Leydecker : 02 February 2002 at 09:12 PM.
  02 February 2002
Hi... i like the concept quite alot.

as its a WIP you might be just blocking out your character, but i think you should make it a higher definition model (Add more polys)

it would be cool if the helmet was more cylindrical. A band connecting to the googles would be good also.

I reckon some sort of logo patch on his suit also...

In general, some more detail

Cool work.
  02 February 2002
great pose. very natural. I like.

also, I think this is the only post which isn't over the top (and implemented Pascal's suggestion about a 50's look).

i think, tho, that if you're trying the contemporary aproach you'd do well to keep the weapon normal-like (no grenade launchers).
i mean it doesn't look like he's really expecting any action. It looks more like: "I can't wait to get out of this stinking suit ...two more hours of this and it's off to the showers."
  02 February 2002

the mask will be round at the front and the back but have
two creases o each side to give it extra hold.
(guess iīll have to draw it to explain it)

the eyeprotection will be changed, itīll be more like
oakley/swat googles.

Once all the detail pieces on strapped to the body are
finished, Iīll add the creases to the cloth.
Thatīs going to be the hardest part...


I had hoped it looks more like he just emptied his magazine
on something...reloading to pump more out.
(if time allows itīs going to be a vignette with something
*misc*, burned on the floor)


Thanks for your comments folks
  02 February 2002
i see where you're getting at with the sketch. He does seem more heroic there.
however the 3d version seems to have a more 'settled' stance. standing a little heavy (i can't think of a better way to put it).

looking at it again, I think the proportions are all different too. the sketch has a very small head and very long legs.
the model on the other hand seems very realistically proporioned. He even has a decent pot belly.

He looks less like a Bond and more like one of those henchmen in the finale shoot-out.

I'm not trying to dis your work or anything. In fact I like it alot. I just think you should move your model more towards the sketch to get what you're after.

  02 February 2002
Hi sherban,

sorry for the delayed response, Iīm still dizzy from the
weekend (itīs sort of halloween here).

Youīre right, the sketch is different. A bit exaggerated in
proportions but somehow more apealing. I had a tough
time the last two days figuring out what *style* I should
follow. Either a game look with some freedom for exxageration
or scratching *realisizm*as in the layout renders.

Iīm finishing the gun currently, and while beveling my back of,
I decided to at least try to go for realistic proportions.
The ultimate goal is to achieve a look thatīs comparable to
Gil Elvgrens paintings (hi Michi) both in terms of color and
composition. That would be a Pin Up look then. Somehow
like the watercolorpaintings on military modelling kits from
Tamiya (Ertl ?).

If it doesnīt work out, Iīll use too much motionblur :-)

Thanks for your feedback, really welcome.

  02 February 2002
Hey Tim,
excellent sketch, nice contamination suit idea, the gun is coming along nicely as well, maybe you could add one of those 'net-with-balls' launchers as well, you know like in Total Recall...

  02 February 2002
Hi Hmura,

I wanted to add a M203 grenade thrower to the
barrel, but I looks not good yet :-)
thereīs also version from heckler&koch, the AG36,
but that looked even worse when I composed it
into my clippings.

After some eye on the competition I also decided
to give him some extra gear, a swat/specop vest
with ammo pouches and a better system for the maskīs
filteringsystem. Sort of a light backpack where
the filter is strapped on instead of hanging down his side.

Thanks alot for the comments, keepīem coming :-)

(responses may take a while sometimes, I donīt dial up
regularly - now Iīm hungry btw)
  02 February 2002
it is interesting the way you model this character. how you start with a rough low poly model and refine the elements more and more. the first version already looks great and you've got a sense for proportions and positioning (why I can say that? it just looks right! =).
detailing wise, cant say much yet as I am looking forward to a more complete, smoothed version. keep up the good work!
  02 February 2002
Hi Naz,

thanks for the kind critique. As soon as the *moonboots*
are finished Iīll start refining his suit. I allready tried one
of the legs but it didnīt quite work without all the
gear and detail in place.

Iīm happy you like it.

  02 February 2002
080302_scrapped_canīt attach images when editing old posts_

---burned second provider unfortunately----------

Last edited by Leydecker : 03 March 2002 at 08:35 AM.
  02 February 2002
HEY Tim,
Looking good. I like the gun, It has a real world feel to and the character is comming along nicely.
Keep up the good work
Kory Heinzen
VisDev Artist
My Blog
  02 February 2002
Hey KOryH,

nice to hear this from you

canīt wait to see more.

  share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright Đ2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:29 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.