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Old 11-25-2004, 04:00 PM   #1
DerPapa
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Michael Plängsken
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boiling water for tv commercial





Title: Aquagrad commercial
Name: GROUND STUDIOS / Animation Design
Country: Germany
Software: 3DSmax 6 / finalRENDER

Hi
Here are 2 out of 5 shots we did for a german commercial of a water boiler.
Due to the short timeline we decide to do everything with Max.
Even the wateranimation is handmade. No precalculated fluidsimulation, just some cylinders, spacewarps, particles, noises.
Thanks to finalRENDER from Cebas, we could render all without getting in time trouble.

fillup sequence (6MB QT)
www.ground-studios.de/demo/Aquagrad_Einfuell.mov

boiling sequence (5.5MB QT)
www.ground-studios.de/demo/Aquagrad_Kochen.mov

a 30 sec version of the commercial is here (5.1 MB):
http://www.ground-studios.de/demo/aquagrad30sec.mpg


Modelling, Texturing, Rendering and additional Animation was done here, at GROUND STUDIOS.
Animation and Compositing was done by David Baker / Animation Design.

drop us some lines
Michael
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Last edited by DerPapa : 03-02-2005 at 12:33 PM. Reason: link changed
 
Old 11-25-2004, 04:12 PM   #2
ush
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Great liquid expression!!
This is awosome work.
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Old 11-25-2004, 07:52 PM   #3
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Works good! Who needs fluids?

The filling looks a little better than the boiling, imo. Did you forget to deinterlace the shots you posted or is that intentional?

Und der Sprecher in dem Spot macht mich fertig!
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Old 11-26-2004, 12:34 AM   #4
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Michael Plängsken
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true, the clips are not deinterlaced (sorry, was to lazy to do that)

"Immer sicher, immer gradgenau! Immer gradgenau, immer sicher!"

Michael
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Old 12-03-2004, 01:00 PM   #5
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Any chance u get us a little more insight in the technics u used for the animated water and fill-in ?


Thx in advance..
 
Old 12-03-2004, 10:20 PM   #6
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sehr

schick! sieht sehr gut aus und ne gute lösung ohne allzu großen aufwand
well done
 
Old 12-15-2004, 02:42 AM   #7
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beautiful !

have to love this one !
reallyreally good work!

could you please share the secret of the little haze-water-drops sliding down inside the machine that are collecting other drops and thus they grow bigger ?

what is the technique behind this ?

thx in advance !
cheers!
 
Old 12-15-2004, 09:02 AM   #8
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boiling water for tv commercial

The water drops on the inside of the kettle were filmed and applied in post.

Dave
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Old 12-15-2004, 02:55 PM   #9
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nice! at first i thought i'd be a real fluid simulation like this:

http://graphics.stanford.edu/~fedki...ons/glass00.avi

but then i read the description. =/

btw, wer denkt sich bloss solche texte aus? =)
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Old 12-15-2004, 08:29 PM   #10
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Michael Plängsken
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the growing bubbles under the waterline are simple pflow events.
the feature of fR that refractive objects with IOR of 1.0 can have an alphachannel was a huge benifit. So we created the little bubbles inside the waterobject (Refraction IOR of 1.0, but with a strong blurry value) as a single pass and could simply combine it in post via alpha.

to proof that all is geometry, here is a screenshot:


The water itself is just a cylinder with a displacement on the top polys. To be able to simply animate the height, we created the coned shape of the water "on top" of the animation, with a spacewarp. The watercolumn is a cylinder too, with a noise that is sticked to the surface plus a Noise spacewarp where the column "dives" through.

here is a short test:
http://www.ground-studios.de/demo/fillup_bubbles2.mov


cheers
Michael
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Last edited by DerPapa : 12-29-2004 at 12:14 AM.
 
Old 01-07-2005, 03:49 AM   #11
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very inventive way of doing it.
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Old 01-07-2005, 08:20 AM   #12
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thx 4 letting us know some parts of your workflow...
 
Old 01-09-2005, 06:20 PM   #13
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i love this! it just proves that you can achieve great results with a bit of thought and skill. a simple solution, brilliantly executed to a complex animation problem. congratulations
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Old 02-22-2005, 09:12 PM   #14
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hey, thank you for the nice reply

Michael
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Old 02-23-2005, 12:45 AM   #15
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Congrats guys with great job.!
Very, very clever and instructive work..! And very convincing..!

Thanks for sharing technology and cheers,
Paul.
 
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