PA Challenge - character - JrockStar

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 02 February 2002   #1
PA Challenge - character - JrockStar

Ok ... since it's a "work in progress" challenge I decided to post something even if it's far from being near completion ...

Since I missed the pirate contest you can expect a little pirate feel to my character

Here's a little explanation:

Hum ... I think it would be logical to think that a nuclear war would melt the icebergs, witch would cause water level to raise and to submerge continents.... that is the reason why my character has these boots. They are supposed to allow to move faster while underwater (searching for food as example).

I included wire frame versions so you can tell me if there is something wrong with the mesh...

But enough talk :o



Please donít be too harsh on me ... it's my first attempt at character modeling... (Ever) :(

And please excuse my English I know it's awful ...

Last edited by jrockstar : 02 February 2002 at 12:08 PM.
 
Old 02 February 2002   #2
Nice start on the model, very good for a first time
At this stage the model is very clean and smooth, you need to define it more,
As a underwater character i look forward to smoe interesting mask designs...

>>H<<
 
Old 02 February 2002   #3
Thanks for the comment

I would like to make a precision, my character doesnít live under water ... it relies on it to find food ... she would rather live on some kind of boat...

Hmm ... if I have time I may try to model the boat
 
Old 02 February 2002   #4
Model the boat! Or better yet, put a saddle on the seashell avatar you have.
 
Old 02 February 2002   #5
looks pretty sweet

my character modeling skills are....well...let's not discuss those

great start! keep it up!
__________________
--
"ÖWhat the hell is an Aluminum Falcon!?"
"Every day is an opportunity disguised as a challenge" - Tiki Barber
 
Old 02 February 2002   #6
haha that's an idea ... a saddle on my nautile

Last edited by jrockstar : 02 February 2002 at 11:15 AM.
 
Old 02 February 2002   #7
Hereís a little update ... I didn't worked a lot on it but I will try to make daily updates so you can see if I will run into problems later and tell me before I do

 
Old 02 February 2002   #8
You might define the knee a little more and the thighs are too long or the knees are too far down
 
Old 02 February 2002   #9
Got it ... Iíll work on it
 
Old 02 February 2002   #10
looking really slick... one thing though.. the chest looks a little too .. how do would i put it.... ah... plump... the breast seem to stretch around to the back.. but appart from that its really good
__________________
Chris.. the ooze man
http://www.cnaworks.com/ooze
 
Old 02 February 2002   #11
hehehe ... youíre right !

It should be fixed on my next update...

Keep em coming !! ...

Last edited by jrockstar : 02 February 2002 at 07:23 AM.
 
Old 02 February 2002   #12
... Iíve been working on the weapon...

Itís an electrified harpoon ... tell me what you think of it





Last edited by jrockstar : 02 February 2002 at 02:04 AM.
 
Old 02 February 2002   #13
Hereís a little update....

If anybody knows a good technique to do hairs, let me know.

p.s. : I know ... she's earless ... It's temporary







hum ... coments are welcome ... good or bad
 
Old 02 February 2002   #14
You have a very good start on the face especially for your first mesh. It takes a lot of practice to make a really great looking face for a female character. This is probably also a very rough version but maybe these comments can help

1. the eyes are really high on her face. you should bring them down quite a bit

2. the lips should be a tad wider (it should end in the midpoint between where the end of the nose and the middle of the eye is)

3. the chin need to be softer

4. the nose seems to form a triangular shape. I think the part where the top of the nostrol hits the face should be shruken. Either do that or make the middle of the nose (button nose part) larger

here is my character if you need some reference

http://www.cgtalk.com/showthread.php?s=&threadid=2054

Last edited by psumo : 02 February 2002 at 03:34 PM.
 
Old 02 February 2002   #15
thanks ŗ lot ! .... I'll work around these
 
  share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:22 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.