materials problems in xsi 4.0

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  11 November 2004
materials problems in xsi 4.0

i deleted my scene material someway along the way, and XSI defaulted scene material to a fairly heavy anisotropic shader with displacement maps etc.... i need to know how to tell XSI what its new default scene_material is. i tried copying my anisotropic shader branch over to a new material on the polymesh that i needed it on and then deleting the XSI default version, but then XSI just keeps on moving down the list of available materials. i want to make a new material with a phong node on it, and tell XSI to assign it to any new geometry i create.
  11 November 2004
Create a new object, hit 7 to gert its render tree (which will be the deafult material) unplug everything and plug a phong shader in surafce, shadow, photon. Then delete the object and you're good to go, as long as you didn't ask xsi to make a local copy of the material before editing it.
  12 December 2004
thanks - she works

gracias. that worked fine.
when in doubt do it
  01 January 2006
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