Alphas changing depth. Why?!?

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 11 November 2004   #1
Alphas changing depth. Why?!?

Can any of you helpful guys and gals lend a hand??

I have created a tilable skin texture in ZB of which i have exported out as an alpha for bump mapping purposes. I now want to create subtle variations of the same texture to keep my bump maps looking more varied, but when i export the alpha, is seems to change its 'z-ness' for want of a better word. This results is all the alphas having different depths even though they are all small alterations of the main one. How can I 'lock' the alphas so that they all maintain an even depth??

Many thanks
 
Old 01 January 2006   #2
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:56 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.