MMORTS: Sigma Triad, looking for artist and sound engineer

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  11 November 2004
MMORTS: Sigma Triad, looking for artist and sound engineer

About The Game:

‘Sigma Triad: First conflict’ is a MMORTS with RPG like elements included. We have built the entire project from the ground up over the last year and ½. Info on the game can be found on our site: under the ‘gtech’ tab. In addition to the screenshots here, others can also be found on the site.

About The Team:

For the first 8 months the team comprised of project lead, and myself. I am in charge of the client and all it’s visuals. The project lead is an experienced MMO developer who has professional experience (ala SOE) working with several top MMORPG titles, is in charge of the server architecture, network code, and managing the project. In addition we picked up 2 more excellent programmers. We have 1 artist producing great work at steady rate and 2 artists producing work at a casual rate.

About the positions:

This is currently a non-paying position, although we're holding out hope for future funding. We have an original game design along with experienced developers - this is a realistic future expectation. Non-financial benefits to be gained are: working as part of a real game team (experience), you will have a finished game to put on your resume, as well as any new skills gained though this project. If funding is obtained, artists will be compensated fairly for their work, including work done prior to close of funding.

An NDA (non-disclosure agreement) will need to be signed for any persons wanting and accepted onto the team.

Samples will be required. We wish to only take on motivated and skilled people onto the team. We don’t want to get an artist who will produce a few pieces and then fade away. In most cases a “sample” will have to be made for the 3d artist to show they are capable with working with maps such as a normal map and specular map (should be not to hard to pick up for a motivated artist who’s not worked with them before).

The positions:

3d model/texture artist: This role will be primarily modeling and then texturing ships. We have advanced materials; the usage of 4 different texture maps per ship allow the artist to create gorgeous looking ships. Information on the constraints, requirements, and maps can be read at:

2d Texture artist:

There are basically two different jobs needing to be done in this department. One is to create skins for our user interface, and arrange the UI layout using our UI tool. The second is to create nebular skybox’s and planet textures. Information on and a “how to” for creating a skybox can be found here

Sound Engineer:

We need an individual who can create the sound effects and music for the game. We keep the effects in the .wav format and the music in the .ogg format. The sound effects will be in full 3d with 5.1 support. The type of effects that need to be produced include explosions, lasers, engine thrust, and so on. The music style we are looking for is fairly hard to explain, sort of a combination between breakbeat and chill. We want something that is not too intrusive yet has a good beat and melody. It should be something that the player won’t notice too much, but will notice when it’s gone. While it is electonica we don’t want a stereotypical repetitive boom, boom, boom beat.

If you have interest ask questions or inquire below or send me and email at mskowron@[no_spam] Of course, remove the [no_spam] from the email address.

Flame disclaimer:

Our team has put in countless hours of the past almost year and ½ of our lives. Flames on us looking for “free” artist have no merit. We are looking for members who are willing to join the team for fun and the opportunity’s we offer, not those looking for a regular pay job. So if you have the desire to flame this, just move on, were not interested.

Last edited by skowroshima : 11 November 2004 at 12:43 AM. Reason: Fixing a link
  11 November 2004
Were getting close to selectiong a sound guy, if you are intrested send me an email with in the next 2 days.
  01 January 2006
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