Component spacing

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  11 November 2004
Component spacing

I've modelled half my creature and some of my points are a little off the center of the grid for mirroring. I've selected all my points on the border edge and i'm trying to snap them in X to the center of the grid but they're keeping their spacing in X. Looked at the snapping options and i can't see an option to disable keep component spacing. Anyone help?
 
  11 November 2004
Note my reply in this thread earlier today.
__________________
JDex
(Sans Gerfuffle)

On a VFX Hiatus
 
  11 November 2004
Thanks JDex, i did see your reply from earlier. I thought if you select an entire edgeloop of points that there must have been a way to translate them in X with snap to grid enabled and have all the points snap to the grid and lose there spacing in X only. Scaling them to lineup seems like a bit of a workaround.
 
  11 November 2004
If it is a workaround... I think it's as fast as any tool made to do it. I guess when you learn with wings3d, you learn to think like this. I wish you could grab a boundary ring and just "freeze" the position permanately in an axis... or better yet a true virtual mirror.
__________________
JDex
(Sans Gerfuffle)

On a VFX Hiatus
 
  11 November 2004
Freezing in one axis would be perfect. I think a script is needed! The only reason i mentioned this problem is maya can snap to grid all points in one axis losing thr spacing.

Oh yeah, meant to mention. When i'm scaling and holding down shift, i'm not snapping, holding shift is enabling uni mode. Any ideas where my settings are wrong?

Last edited by revert : 11 November 2004 at 02:30 AM.
 
  11 November 2004
Start dragging before you hit shift.
__________________
JDex
(Sans Gerfuffle)

On a VFX Hiatus
 
  11 November 2004
If you have Transform->Collapse Points for Snapping/Absolute Transform toggled ON, then you can just scale or translate the points by entering in a number in the MCP. This will pay attention to your translation mode as well. If you're modeling a half face, punching in 0 for scale in X with the edgeloop selected should do the trick.
__________________
Jean-Paul LeDoux
Getting Started in XSI
 
  11 November 2004
Great, thanks for all the help guys.
 
  11 November 2004
Having a flatten/align command would be cool but this does the job,I believe Lightwavers are still using a similar workaround as well.
 
  11 November 2004
Hey JDex, i still can't get the snap to work when scaling, tried with rotating and it's fine. In the pic attached, i have my points selected, set my pivot, i started to scale in X then press shift but it still activates uni mode. Any ideas?


Last edited by revert : 11 November 2004 at 02:47 PM.
 
  11 November 2004
StephanD: a bit off topic but LW does have an align command so no need to do workarounds there.

Scaling in one axis works just fine though.
 
  11 November 2004
Hey revert... sorry about that. it's Ctrl... not shift.

Memory plays tricks on you some times when you use it so much and it is automatic in use.
__________________
JDex
(Sans Gerfuffle)

On a VFX Hiatus
 
  11 November 2004
Ok, thanks, now it's working. i totally understand what you mean about memory and tricks
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 01:21 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.