Help !!! weird edges on my discplacement map

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  11 November 2004
Help !!! weird edges on my discplacement map

Hey all,

I'm getting weird edges on my discplacement map, I put fix seams on and it fixes it, but then i notice when i go to check uvs they just show up again when i check the uv's, then im able to fix them again,but they come back and so on, is that how its suppose to work ?

The Map:
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Mike Andrew Nash - VFX
 
  11 November 2004
anyone ?? someones gota know
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Mike Andrew Nash - VFX
 
  11 November 2004
Smooth Uvs checked ? Could you post the lowres and the high res please ?
 
  11 November 2004
yep its on
You cant see those little messed up details on smaller version, that pic is just part of big version.

Here is pic of the render in 3dsmax(mental Ray)
It is working good, but has like a little skin texture effect on it, it isnt smooth surface

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Mike Andrew Nash - VFX
 
  11 November 2004
Here is the zbrush model, If anyone can test this out and see if they know how to fix it, be great
http://www.mikenash.webstrikesoluti.../tron_chest.zip
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Mike Andrew Nash - VFX
 
  11 November 2004
Looks like your displacement map isn't 16 bit, that's what causes those striated artifacts. Make sure you are using 16 bit tif files, and that your desktop is at maximum colour depth. A big thread on the problem on:http://206.145.80.239/zbc/showthrea...=vray+artifacts
 
  01 January 2006
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