|11 November 2004||#1|
Join Date: Mar 2004
Fluids to form and image question
i am trying to do a quick shot where a can of pant gets knocked over and spill out into the shape of a logo. the is a tutorial on Alias site "Using Fluids To Form An Image" which is kind of close but i can't seem to get a 2d container to look like paint (or any real fluid), only the default smoke setting. does anyone have any input on a way to achieve the effect i mentioned?? any input would help. i even tried using particles and goals rendered out blobby but they kind of just flew to into the image shape, not flowed. any ideas???
Last edited by thetatorment : 11 November 2004 at 01:22 AM.
|11 November 2004||#2|
Join Date: Jun 2002
On the fluid Shape:
ContainerProperties->sizeZ = 0.5 or more depending on fluid size and other attributes
Surface->hardSurface = ON
specular Color = grey or white
Shading->transparency = black
edgeDropoff = as large a value that will not loose your boundaries
If you see dotty edges in the render increase the fluid shading quality setting.
Another method is to instead use a fluid texture as a displacement map. You could
also use the same fluid as a transparency map, or simply move the displacement surface
slightly below the floor surface, so only the bulge shows.
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