Grand Space Opera 3D Entry: Tod M. Hatfield

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Old 10 October 2004   #1
Grand Space Opera 3D Entry: Tod M. Hatfield

Tod M. Hatfield has entered the Grand Space Opera 3D.

Challenge Page

Latest Update: Final Image: Final Image


Well here is the final image, its not spectacular maybe even a little cartoony but its a better cartoon than I've seen since the good ole days of the FF, spiderman,herculoids, and a whole plethora of the "kiddie safe" 'toons done today.
Can't wait to make a little .avi movie with this scene now.
A little about the scene:
The ships departing the area of the exploding planet are responsible for the exploding planet not fleeing the scene, their just getting warmed up to do it again in a galaxy near you.
Thanks go out to Big bud CC from www.3dcommune.com for insight and helpful suggestions as well as members of CGN.
Thanks to R. Steven Glandville for making Anim8or(3d modelling/animation software) better and free for everyone www.anim8or.com

I would've liked to have went with a couple different scenes but this one seems to be the most looked at and I absolutely need to learn more about texturing and postwork.
Softwares used:
Anim8or ver.90 beta4: modelling/rendering
Apophysis 2.0 : backgrounds
Dogwaffle 2.0 : postwork/backgrounds
Pixiapaint 2.85 :textures/backgrounds/postwork
Irfanview 3.85 : Backgrounds/postwork
Think thats everyone.
Good Luck y'all
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Last edited by A3DLover : 01 January 2005 at 03:03 AM.
 
Old 01 January 2005   #2
Concept Sketch: ConceptSketch



I entered this new contest with a basic idea...
More to come shortly.
The premise here is that while the new order sleepeth grown fat on the victory over a long time enemy, an ancient enemy even unto the cosmos itself comes for its own victory and it will win.
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Last edited by A3DLover : 01 January 2005 at 10:10 PM. Reason: more prepro art
 
Old 01 January 2005   #3
Modeling: Model



The model has advanced and been changed ever so slightly but this only a general presentation of what will be the final image, more models are intended, they will compliment this one.
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Old 01 January 2005   #4
You started a bit lately, but you can still make it. GO ON!
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Old 01 January 2005   #5
Concept Sketch: moresketch



More preproduction art work
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Old 01 January 2005   #6
Modeling: lastest update



Latest update, I notice other entrants of challenges do this but I hope it doesn't disqualify us.
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Old 01 January 2005   #7
Modeling: Bomber



No flagship is complete without a bomber and fighter escort.
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Old 01 January 2005   #8
Texturing: One of the main textures



I like to do my own textures, mostly to avoid copywrite enfringment and some pride.
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Last edited by A3DLover : 01 January 2005 at 07:52 AM.
 
Old 01 January 2005   #9
Texturing: textured model



Textured model some strecting may be apperent but it is not done.
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Old 01 January 2005   #10
Modeling: fighter model



No fleet of destruction is complete without fighters, just a few cogs in springs left before the final renders begin.
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Old 01 January 2005   #11
Texturing: texturing



Just about done texturing the fleet models, there will be a few more odds and ends but the big stuff first.
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Old 01 January 2005   #12
Rendering: update collage



This is taken from test renders of varying sizes, the biggest test render so far has been 4096x3064.
There is a tiny bit of experimental post work in this but not enough to qualify for that milestone.
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Old 01 January 2005   #13
Just here to say go hard........And to suggest,just a thought really.........To add some more trim of those glowing green lights to break up some of the darker areas........either way,good luck in getting this done.......
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Old 01 January 2005   #14
Really nice way of texturing! I like the way it emits a very detailed feeling, while the model isn't that detailed that much!

Looking forward for moreeeee!
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Old 01 January 2005   #15
Post Effects and Compositing: Test postwork



Just a post work test in my poor mans Photoshop a.k.a Dogwaffle ver. 2.0
This may not be the final but either gonna give up or have a novice style finish.
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