A simple hair shader

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  10 October 2004
A simple hair shader

I managed to find some spare time and cooked up this little shader:



Features:

2 anisotropic specular highlights, with selectable color, glossiness, specular strength (LW specular channel acts as a master channel) and shift.

I have included a simple test scene and object that you can use as a reference. The shader uses different textures to modify specular highlights: The jittering texture (LW's translucency channel) is basically a gray scale version of the color map + some 2d hyperclouds on the top. The second specular texture (LW's ior channel) is used to modulate the specular highlights: You can use this to give the hair a "sparkling" look (in the test object it's a gray scale version of the color map + random noise.

Two different highlights:




Sparkles (modulation texture):




With darker modulation texture:



The file can be found here

Comments, questions etc. are welcome - the skin shader is currently on hold - I'm swamped with work

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pipari
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  10 October 2004
G R E A T
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Light Justice
 
  10 October 2004
cool I can't wait to play with it.
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Kory Heinzen
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B-Movie
 
  10 October 2004
That is excellent. Thank you!
 
  10 October 2004
Umm That's insane!!!

Excellent work

richcz3
 
  10 October 2004
Looks great! may come in handy.
 
  10 October 2004
Pipari
Your plugin is great.

However while I adjust the values the Surface Sample image doesnt update unless I disable/enable the plugin. Not a major problem, I think it can be fixed easily

Thanks
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Light Justice
 
  10 October 2004
Talking cool

hei,cool,very cool plugin,may i know that shader can apply what other material???izzit cloth also can alppy ??just want to know this shader can work at which material except hair

Finally,thanks for the plugin.......is
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Can`t survive without 3D
 
  10 October 2004
Kickass thanks using it right now
 
  10 October 2004
pipari (the Great) strikes again!

Any news about the skin shader?
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Visit Exper Chaotic Flow and 3D Recursions :: 3D Math for Art Places Aurora Attractor, Apophysis , Flam3, Vlam and more!
 
  10 October 2004
Wow, Looks great! Thanks for your sharing!
 
  10 October 2004
Fantastic I was just thinking how Max and XSi ave been getting some kool/tons of commerical quality plugins for free and LW been quiet on the homefront...
Not that I mean to bash ppl who code or anything but the developer area has been very off the radar.

This shader, the occulusion shader and dirt has really been a welcome addition.
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Animator
Maya | Lightwave | Messiah
www.flarenova.com
 
  10 October 2004
Thanks alot for sharing with us. I can't wait to give it a whirl....hat's off to ya
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Animator
 
  10 October 2004
Thanks guys I hope you find the shader useful

Panikos: The behaviour you described is a common problem with all my plugins and I have been too lazy to fix it (If anyone knows how to fix this pm me, please I'll fix it sooner or later

xiao_x: You can use it on other surface types as well. Just play around with it: try different modulation and shifting textures & values etc.

Exper: You are such a flatterer The skin shader is currently on hold - I'm busy busy busy

If you guys manage to get some decent results with this shader I would like to see them 8)


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pipari
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  10 October 2004
do u have a link to what you got so far on the skin shader or example pictures or a thread.
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Maya | Lightwave | Messiah
www.flarenova.com
 
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