Zbrush Texture baking

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 10 October 2004   #1
Zbrush Texture baking

Anyone out there know how to bake things into a texture, such as cavity shading or shadows?

Rook.
 
Old 10 October 2004   #2
I think Aurick may have posted a way to do it at one time, but couldn't find it. So the next best thing is to get the Material Baker zscript at zbc/scripting forum.

Make sure you read the directions or you will think it gives you some funny results but it actually works quite well. Please note it's in it's first incarnation and could probably use some tweaks here and there but it does the job!
 
Old 10 October 2004   #3
Material Baker:

Rook:

Material Baker v1 (Lighting, Shading, Wireframe baker)

at:

http://206.145.80.239/zbc/showthread.php?t=21035

A.

 
Old 10 October 2004   #4
Originally Posted by Rook: Anyone out there know how to bake things into a texture, such as cavity shading or shadows?

Rook.

Nice NickName you have. In Dutch is it "Smoke" LOL

Peace,
RichArt.
 
Old 10 October 2004   #5
I bake the cavity shader out frequently. I generate a displacement map, then load that into a texture ("make tx" button in alpha menu). Then I do a "crop and fill" from the texture menu, which fills the image with the displacement map. I set up my material, with a cavity shader set to pure black, and ambience set to pure white. Using best render, this results in a high-contrast cavity shader image, which I "grab doc" from the texture menu, and export the texture, for use in photoshop. Then, in photoshop, I use that as a layer, using transparency and color adjustments to get various amounts of cavity shader in my final map (which is used for game art).
 
Old 01 January 2006   #6
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:03 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.