Grand Space Opera 3D Entry: Manuel Dreesmann

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  10 October 2004
Grand Space Opera 3D Entry: Manuel Dreesmann

Manuel Dreesmann has entered the Grand Space Opera 3D.
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  10 October 2004
hm testing the picture function

Last edited by silencermh16 : 10 October 2004 at 11:17 AM. Reason: test
 
  10 October 2004
Concept Sketch: test



first try of a fighter
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  10 October 2004
tell us more abt ur over all intention of ur scene... u got a good start on the fighter... keep posting... best of luck
 
  10 October 2004
Hi my Name is Manuel Dreesmann i am a 18 years old pupil. I live in Germany and work with Maya for 4 Months. So it is clearly that my Intention is not to win, but to learn.

The Story:

2 Races/aliances fights against each other. The defender are people who live in big orbital stations which simulate a natural world inside. Their Spacestation have clear forms and are strong buildings to hold the enemies away.
The other race (the attackers) have spaceships in enourmos dimensions. Their ships look old and very dangerous.

P.s.: sry for the rigirious start, but i had to test the system of upload pictures.
And sry for my very bad english, i had bad teachers 8)

Last edited by silencermh16 : 10 October 2004 at 05:49 PM. Reason: ps
 
  10 October 2004
Concept Sketch: spacestation



here an early concept of a space station
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  10 October 2004
Concept Sketch: spaceship

following picture shows
another conceptional ship
a little bit influenced by the
star wars comic illustrations
 
  10 October 2004
Concept Sketch: spaceship



critics welcome
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  10 October 2004
The fighter and spacestation are good solid designs.

The second spaceship is less good. The overall shape is fine, but IMHO the strange repeated shape on the side and the multiple rectangular planes trailing out of the bottom look too "random" as if you were just adding them for the sake of complexity rather than having them serve a reasonable purpose as part of the essential engineering design of a working spaceship.

If you could change these into recognisable stabilising wings, armour plates, or launch bays etc the spaceship as a whole would be more believable.
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  10 October 2004
good going

these opjects were very nice ist only a test??
plz show the real work soon

good luck
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  10 October 2004
Its lookin pretty good so far, but the mothership looks a little confusing though. It could just be just because of the lighting though.
 
  10 October 2004
the last 2 pictures are only a test. I need them and more ships to produce an concept of the whole scene. After this I will modell them real with more details....

I hope my Pc will allow this
 
  10 October 2004
If you want 1000's of ships you might want to try rendering them out separately and then replacing the ships with alpha mapped quads with the texture being the rendered images. That way you get a spaceship per quad and your computer should be able to handle millions of them. Then only perhaps the closest 20 ships need to be real 3D models.
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