urumba - monkeytoy - "out of the box"

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Old 10 October 2004   #1
urumba - monkeytoy - "out of the box"

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Edited:
Some of the movie links may not be working, starting from page 4 the links should be fine.
Also you find the more recent animations and playblasts from posting #55.
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hi peoplez,

I am happy to present you my work in progress on a monkey called Urumba.
He is a crossing between a plushmonkey and toyball. It took me a while to come to the idea of leaving the legs away and making him move like a bouncing toyball. I was allways sure that his movements are strongly based on his arms, meaning he is walking on his fists as gorillas do, and the body just follows.

He will be the "star" of a short called " out of the box" that I do for my architecture studies. I am trying to jump over the gap between architecture and character/toon-animation. so the story will tell how this toy wakes up in a box, how he starts to experience the space arround him, tries to break out and how he find his solution t get his kind of freedom ... I will perhaps add th detailed story later.

here are some concept and charcter drawings first:

thats where I started ... not bad, but too classic

this was the point when I left away the legs to make him more toy ... also thinking allready about a unique way to show his movements ...

this was my strongest charactersketch ... the point where I said "thats how he should look like" I oriented my modelling mainly on this drawing
concept on "his way out" ... the story is strongly influenced by the cartoons of moebius, specialy of some rare two pagers that tell a mysterious evolutions of its characters without words ... arzach &Co

Last edited by mimo8 : 04 April 2005 at 03:25 PM.
 
Old 10 October 2004   #2
That looks great, lots of character and humor in all of these characters, I think any of them will make a 3D character.
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Old 10 October 2004   #3
here are some renderings of the modell I got so far



here is also a link to a thread I started over at the maya character forum, playing with a little robo called Mumbo.
he was a bit of a dummy to check out a custom rig for a character that walks with his arms:
http://www.cgtalk.com/showthread.ph...d=1#post1497595

and the direct link to a funny tstmovie I created with this dummy
mumbodance_sor.mov _ 1.8MB

Last edited by mimo8 : 12 December 2004 at 08:07 PM.
 
Old 10 October 2004   #4
textures


started to paint his textures ... as I cannot afford real fur (I dont like animals getting killed for 3D work) I am working with more gamelike textures and a velvet shader with some bump to create the fuzzyness ... I am heading for something looking more like plush than fur.

still I want to keep it rather simple, more on the cartoony side.
main point is that when you see the whole character you can see that he is a puppet/toy.

Last edited by mimo8 : 11 November 2004 at 01:18 PM.
 
Old 11 November 2004   #5
I like the last concept sketch (with the exagerated perspective)

The texture is nice. With a velvet shader + some bump on the lips and the teeths it will be really nice. Nonetheless the white fur under his ear is strange.

This idea of combinating architecture and characther animation is really cool.

 
Old 11 November 2004   #6
here some updates

first of all a sketch for a poster - a bit 70style with the color offset.


then another concept sketch. the moment when he first leans out of the box he is trapped in, looking into the dark:


and last but not least a rendering playing with the "out of the box" title.
although in the movie it is not a cartonbox, I like to play with the differnent way you can see or think abbout the word box ... at least thats my connection to the thing called architecture


rendered mit maya mental ray (yes by the way I am working with maya6 : ) GI and FG, and some dirtmap. textures all handpainted. displacement on the packing peanuts and the upside corners of the box.

I am not 100% sure abbout that, it could be a bit more hfocused, more dynamit and readable ... but I allready spent one day working it out and there is still so much animationwork to do, so I will keep it like that.
nevertheless critics that could help me imorving it are very welcome.
 
Old 11 November 2004   #7
animation tests

here are two little walkcycles.
the firstone is more of a lazy hop
firststep3_sor.mov _ 556kb
the timing is not to precise enough and the bellyjiggle is a bit too slow.

second is a more cartoony walk ... trucking down the road.
worked it out with richard williams great book "the animators survival kit"
this one is loopabel
trucking_sor.mov _ 204kb

Last edited by mimo8 : 11 November 2004 at 06:37 PM.
 
Old 11 November 2004   #8
Great stuff... keep it up
 
Old 11 November 2004   #9
thnx maxx, old problemsolver


I just saw that cgtalk changed their system of the wip areas.
so this is in the 3D stills area ... but as the 3D anim area seems not to be so much frequented anyhow, I better stay
 
Old 11 November 2004   #10
neat project

I really dig the character. Great work on the textures! I did notice a few pops in his arms in the first animation you did. Smooth those tangents out and you are golden.
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Old 12 December 2004   #11
first scene animation test

blockout1.2_sor.mov _ 2.7MB

the linked movie shows you a first animation test ...besides drawing the storyboard (I will put it online later, still having to finish and scan it) I will block out each scene.
This helps me a lot finding out more about the timing and the focus of each scene.
Also it is not lost work, cause the good parts I will can keep, just having to finetune them for the final animation.

It also brings in the camerawork into the process at an early stage.
when you think abbout your story and you just try to tell it with your character you tend to forgett the big role of the camera and cuts for the storytelling.
Often it really seems that a good camera does a lot of work that you thought the character has to do acting the scene all by its own.
 
Old 12 December 2004   #12
Smile great stuff

nice to hear from you
greets from Vienna

(Florian)
 
Old 12 December 2004   #13
played with the "trucking down the road" walkcycle in after effects.
perhaps I overdid the DOF a bit. it was more to test mayas dof shader in composition.



KeepOnTrucking.mov - 2.7MB
 
Old 12 December 2004   #14
Love your stile!

Keep on trucking B)
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Old 12 December 2004   #15
This is coming together very well mimo8
Keep it up man
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my 3d prints

 
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