John Carmack's keynote speech

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
Old 08 August 2002   #1
John Carmack's keynote speech

It's a VERY long speech, but very informative at the same time. The most juicy bits come out when he is talking about the convergance of 3d games technology and cinematic rendering technology.

Here is a quote (about 40 minutes in):

"No reason why you can't do pixar quality images on upcoming hardware"
Old 08 August 2002   #2

For those (like me) that don't know, can you tell us who this guy is?
Old 08 August 2002   #3
oh, sorry forgot to mention that John Carmack is the guy who coded the original wolfenstein, classic doom 1/2, quake 1/2/3 engines, and doom 3 engine.
Old 08 August 2002   #4
I"ve been listening to it for a while now... did I hear him right? 128 bit colour?
Old 08 August 2002   #5
woah! you're absolutely right... I was falling asleep until I started hearing him talk about render passes and the ability to simulate radiosity with 500 pass renderings in realtime!

Oh: and pay close attention to what he say's about "REAL WORK" and rendering and his refferences to the old SuperComputers...

Last edited by Grey : 08 August 2002 at 02:00 AM.
Old 08 August 2002   #6
Isn't not knowing who John Carmack is , like not knowing who Bill Gates or Steve Jobs ?? Grey you do work in Graphics right .. LOL :shame:
Old 08 August 2002   #7
I don't play many games.
Old 08 August 2002   #8
I bought "The Ultimate Doom" long ago. It came with a poster and John Carmack's autograph is on it (printed of course ,along with the rest of the team's autographs)!
I must either sell it or hang it up against the wall again.
Vanitas vanitatum et omnia vanitas
Old 08 August 2002   #9
I haven't heard the MP3 yet but I think it's similar to this here

For those who'd rather read than listen.

Old 01 January 2006   #10
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 06:40 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.