John Carmack's keynote speech

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  08 August 2002
John Carmack's keynote speech

http://www.monstaquake.com/admins/r...2002_Speech.mp3

It's a VERY long speech, but very informative at the same time. The most juicy bits come out when he is talking about the convergance of 3d games technology and cinematic rendering technology.

Here is a quote (about 40 minutes in):

"No reason why you can't do pixar quality images on upcoming hardware"
 
  08 August 2002
Array,

For those (like me) that don't know, can you tell us who this guy is?
 
  08 August 2002
oh, sorry forgot to mention that John Carmack is the guy who coded the original wolfenstein, classic doom 1/2, quake 1/2/3 engines, and doom 3 engine.
 
  08 August 2002
I"ve been listening to it for a while now... did I hear him right? 128 bit colour?
 
  08 August 2002
woah! you're absolutely right... I was falling asleep until I started hearing him talk about render passes and the ability to simulate radiosity with 500 pass renderings in realtime!

Oh: and pay close attention to what he say's about "REAL WORK" and rendering and his refferences to the old SuperComputers...

Last edited by Grey : 08 August 2002 at 02:00 AM.
 
  08 August 2002
Isn't not knowing who John Carmack is , like not knowing who Bill Gates or Steve Jobs ?? Grey you do work in Graphics right .. LOL :shame:
 
  08 August 2002
I don't play many games.
 
  08 August 2002
Omg!
I bought "The Ultimate Doom" long ago. It came with a poster and John Carmack's autograph is on it (printed of course ,along with the rest of the team's autographs)!
I must either sell it or hang it up against the wall again.
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  08 August 2002
I haven't heard the MP3 yet but I think it's similar to this here

http://www.gamespy.com/articles/aug...ack/index.shtml

For those who'd rather read than listen.

Wiro
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  01 January 2006
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