Ferdinand Terado - Animation Sessions 10 - dialogue 01

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  10 October 2004
Ferdinand Terado - Animation Sessions 10 - dialogue 01

Ok, it's finally happened.

Here's an animation of mine using "boomstick." I've been meaning to
post blocked out poses in teh beginning, but I just ended up animating. Take a look-see;

http://www.alphabravado.com/ash/s3ksee_BOOMstick01.mov


Comments, suggestions, welcome.
 
  10 October 2004
Hi Ferdinand,

looks already very well!

Some minor crits:

1. After 'See this ...' the character seems to freeze for a moment, maybe you can add some slight bidy movement there.

2. Maybe raise the camera (move up along Y-axis) and zoom out a little bit, so that in the final shot the viewer not only sees the muzzle, but also the barrel of the gun.

Keep going !
__________________
Christopher Lutz
3D Amateur
www.animationsnippets.com
 
  10 October 2004
Originally Posted by Suricate: Hi Ferdinand,

looks already very well!

Some minor crits:

1. After 'See this ...' the character seems to freeze for a moment, maybe you can add some slight bidy movement there.

2. Maybe raise the camera (move up along Y-axis) and zoom out a little bit, so that in the final shot the viewer not only sees the muzzle, but also the barrel of the gun.

Keep going !


Thanks dude...yeah, gotta do somethin' about that hold at "see this?"
I have to think about the "boom" part a bit - I intended the rifle to be really
in your face to emphasize the "boom" part. If i zoom out and show more of
the barrel, I'll lose the whole effect (this is also the reason why i used a ridiculously
narrow lense, to make the foreground objects really big).

Well, I got me another couple o' weeks to juice it up.

pea zout
 
  10 October 2004
I kind of like how it's in your face at the Boom and don't really care to see the rest of the barrel. I wonder if around frame 139 you can push that jumping pose a bit more. Like bending his spine back and his head back and his right leg a big more back. Kind of to exagerate that jump pose. I think that might give your final "Boom" pose more bang.

eh, just a thought. :-)

looking good, though.
 
  10 October 2004
Originally Posted by harmonic01: I kind of like how it's in your face at the Boom and don't really care to see the rest of the barrel. I wonder if around frame 139 you can push that jumping pose a bit more. Like bending his spine back and his head back and his right leg a big more back. Kind of to exagerate that jump pose. I think that might give your final "Boom" pose more bang.

eh, just a thought. :-)

looking good, though.


And it's a damn good thought too. Thanks, I'll do as you suggest.
an animator can get tunnel vision after staring at the same animation for hours.
Good thing you spotted that.
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 12:54 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.