The BlenderHead Sneezes!

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Search this Thread Display Modes
  10 October 2004
The BlenderHead Sneezes!

Here are the final 6 segments of the series "The Blender Head for The Blenderhead". These segments cover an in-depth application of facial bone and Relative Vertex Key animation, (morph targets).

A sneeze is a very dynamic facial expression involving nearly all of the facial muscles - animating one is good general practice.

The BlenderHead Sneezes

The complete 18 part video tutorial can be accessed here:

The Blender Head for The Blenderhead

I hope you have enjoyed the series,

Greg Smith
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:38 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.