Modo's Sub-d: Questions and Suggestions

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Old 10 October 2004   #1
Modo's Sub-d: Questions and Suggestions

Hello,Everybody.

I have a interest and expectations for Modo very much.
So I want to know more that about Sub-d of Modo, and want to suggest my idea more.
However, I don't have Modo yet, and there is no Demo of Modo now.
Then, how can I make it possible?
So, I posted this article.

Please post a reply to this thread.
I welcome those who do questions and suggestions about Sub-d of Modo, in this thread.
And I welcome very much those who give the reply to them.
It is glad when there are such kind persons.

However, I am worried.
I am not familiar with the rule of this community yet.
Is my proposal suitable?
Is this thread required?
What do you think of this proposal?

Thank you.
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.
 
Old 10 October 2004   #2
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Yes, I live in New Zealand, no... I do not work for Weta.
Http://www.NukeCG.com
 
Old 10 October 2004   #3
Hello,NUKE-CG.

Have you got angry to me?
Is my proposal unsuitable?
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.
 
Old 10 October 2004   #4
Sure... there has already been quite a bit of discussion on the sub'ds in other forums, but if you have any specific questions, feel free to ask.

We also have a couple of people that work in other languages internally, you might get a better response if you ask in your native language...
__________________
QA Manager
Luxology, LLC
 
Old 10 October 2004   #5
Originally Posted by er_9: Hello,NUKE-CG.

Have you got angry to me?
Is my proposal unsuitable?


I think that he(much like myself) didn't really understand the question. You say you want to know things about Modo SubD, but you don't seem to actually ask any specific questions.
 
Old 10 October 2004   #6
Dion Burgoyne & Sbowling, thank you for the replys.

And, I'm sorry. Everybody.
The order of my question was not correct.
However, I need time for the translation.
I was on the way just now of the translation of the reply to Dion
Burgoyne.
I really have a question about Modo SubD.
Please wait for a moment.
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.
 
Old 10 October 2004   #7
A question & a suggestion, about Modo Sub-d

Can Sub-d-weight of Modo separately control amount the gravitation to the edges(vertices), and
the acute angle of the edges(vertices)?
If it is not so, I want to suggest it.
I think that such a function improves the freedom of Sub-d.
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.
 
Old 10 October 2004   #8
Edge weighting?


Last edited by c-g : 10 October 2004 at 01:43 PM.
 
Old 10 October 2004   #9
Hello, c-g.

Thank you for the reply.
I am glad for you to be interested in my suggestion.
I answer your question.
However, I need time for the translation.
Please wait for a moment.
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.
 
Old 10 October 2004   #10
Originally Posted by Dion Burgoyne: Sure... there has already been quite a bit of discussion on the sub'ds in other forums, but if you have any specific questions, feel free to ask.

We also have a couple of people that work in other languages internally, you might get a better response if you ask in your native language...
To Dion Burgoyne

Does this mean that "If I send Luxology the question and the suggestion directly, the answer might be able to be
received by my mother tongue"?

If it is so, it might be the best method for me.
I thought that I wrote them here. However, my mind is confused and is tired, so much. It is because of my making a mistake.

I called people first, because I had thought that a lot of people who did not have Modo might need such a thread.
Modo is a new sub-d modeler.
"Where of Modo's sub-d can able to be more excellent than that of other modelers, and done this? That?"
"If it is not possible to do, I want you to make it do."
People question on Sub-d of Modo like that. And, people tell Luxology-staff the request. I thought such a place...

And, I thought...
"There are that Related information on same place.
It might be more profitable. "
However, it was not a suitable proposal.

So, I withdraw the first proposal of this thread.
I posted a couple of question and the suggestion here.
However, I think that it sends other them directly to Luxology.

And, I'm sorry. Everybody.
Please forgive my Mistake.

However, I am glad and reply to those who are interested in the couple of my question and the suggestion.

Thank you.
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.
 
Old 10 October 2004   #11
Originally Posted by er_9: Thank you for the reply. I am glad for you to be interested in my suggestion.

er_9, those objects were created in Modo. It has edge weighting in it.
 
Old 10 October 2004   #12
Originally Posted by er_9: However, I am glad and reply to those who are interested in the couple of my question and the suggestion.

Your thread is better than reading all the other "Modo isn't Maya" threads.
 
Old 10 October 2004   #13
Hello, c-g.

I'm sorry, too late reply to you.
And thank you for your messages and the picture.
I was so glad.
So, I was relieved in your words.
Thanks a lot.

Then, about my suggestion.....
In a word, my suggestion is to enhance the weight-control of Modo Sub-d.

In the enhanced weights,
Vertices, Edges and Polygons...
Their weights will have two or more parameters, inside all of them.
Those parameters control various amounts.
The amounts that I suggested might be only parts of them.

There are two problems for me in current Sub-division surface.
One is that Sub-d decreases the volume of the object.
One is that the edge of Sub-d becomes an acute angle when Weight is increased.

I suggested another idea[LINK] for this problem before, at the thread of "Feature requests for modo".
However, I hit on another better idea.

In my conception,
Weight that I suggest has two parameters.
"Gravity-amount": Strength of power for edge (vertex) to pull Sub-d surface.
"Acuteness-amount": Strength of power to make edge (vertex) of Sub-d surface become to acute angle.
They can separately have the value.

In the separate control of power to make the edge an acute angle and power to pull the edge,
I think that the variation in the effect becomes abundant more and flexibility becomes more.

Edge-weight, Vertex-weight and Polygon-weight. With Gravity & Acuteness.
If these weights work together,that is infinity!
I want for Modo to have these functions.

Thank you.




(Edit: Changed image URL.)
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.

Last edited by er_9 : 01 January 2006 at 08:40 PM.
 
Old 10 October 2004   #14
er-9: Your image describes your feature request very well. Modo's subD weighting functionality would be greatly enhanced by implementing your suggestions. It would be nice to also see an example of edge weighting effects using your enhanced set-up.
Current Modo SubD weighting functionality is a good starting point, and certainly better than anything I've seen in other packages, but it can still stand to be improved and refined.

Great suggestions.

-Mike
 
Old 10 October 2004   #15
Hello, MyCatField.

Thank you for the reply.
I am glad of your understanding of my idea.

Certainly, Modo is in a good starting point.
Modo is a new tool with a lot of possibilities.
Modo might be able to have the new function that another doesn't provide.

For example, I suggested enhanced-weight that have two or more parameters.
It might enable the weights to control Filleting of each edge.
And, it might enable the weights to control subdivision level of each polygons locally.





(Edit: Changed image URL, and corrected wrong term.)
__________________
er_9

If my words include any mistakes or impolite expressions,
I'm sorry in advance for my poor English skill.
I mean no harm to you.

Last edited by er_9 : 01 January 2006 at 08:52 PM.
 
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