|09 September 2004|
polyop is good for you
force unRegisterRedrawViewsCallback ?
Well I just learn a few on registerRedrawViewsCallback / unRegisterRedrawViewsCallback.
It's really cool !
But I have a little pb
I explain :
If I restart MAX then evaluate this script :
Nothing happen... and it's logic, because I register then unregister
Well, now if i evaluate this script :
Something happen (print "redraw1") when the viewport need refresh, because I register...
But now, if I re-evaluate the first script or simply the script :
The redraw callback is always execute.
So, how disable it completly ?
And if itsn't possible, how to prevent this, with a boolean value like isRedraw = true ?
a few things on max
1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
|01 January 2006|
Thread automatically closed
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
|Thread Closed share thread|