the lady

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  09 September 2004
the lady

the consept art made by Anthony Hon http://www.motenai.com/images/NPC_FatLady.jpg. my experience is with modelling and i wont to study the other 3d areas with this character, hoping to animate her. it's going to be a long lasting project.

i'm working with maya.

Coments are welcome
 
  10 October 2004
updating. i have to change the hair and to work a bit more on the cloths, adding volume and some folds. but i'm living it for the moment, and starting to model the fox.
thank you for any comment and suggestion.

Last edited by smaddl : 12 December 2004 at 07:20 PM.
 
  10 October 2004
looking goog no crits yet
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  10 October 2004
Thumbs up

Great work!

I think you succeeded to capture the concept art.
She looks like a real lady!
good modeling and the topoloogy is very good too.
You need to work more on the hair and add more volume, and i think that you need to smooth a little the jaw line neer the ear, so it will look more fatty...

keep with the good work and keep updating!
 
  10 October 2004
Very Beautiful work!

I really love the ear and the nose....
I think that the line in the tip of the lower lip should be more hard , like the upper lip...

Are you going to model the details on the hair? or is it going to be with texture?


the wireframe is perfect ,and very clean,-
can't wait for the update!
 
  10 October 2004
thank you rjsmal (the first reply i get at cgtalk )

SUS and Kelner thank's and toda raba for the feedback
(lehitraot vehofesh meule).



i worked a bit more on the face, moved the eyes closer to her nose, narrowed her face and made some more tweaking. didn't work on the hair yet not sure how i'm going to deal with it.
http://69.93.194.84/~imagehos/image...g.jpg/?id=22655
http://69.93.194.84/~imagehos/image...g.jpg/?id=22656
 
  10 October 2004
hej greate model but i think that her eyes are a little big:(
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  10 October 2004
Nice work. Somehow she reminds me of the actor Kirstie Alley... especially now-a-days with all the extra plumpness she has . Canīt wait to see more.
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  10 October 2004
Thumbs up

Hey this is looking really convincing. Nice job, especially on the face. Great detail with the eyes, and those lips look very fleshy.

Animation should be made much easier with the way you're modeling her, too. Keep it up!

--CSutherland
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In my life I have found this to be true: fun is an essential ingredient to success.
 
  10 October 2004
nice modeling skills can i see a wire please thank you
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Rjs-Mal Website
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Photoshop Cs
 
  10 October 2004
you need to work on the hairline.. it comes out too perpendicular to the forehead.. on the sides, the hair is pulled back,, the hair also needs to be bigger.. head needs to be wider, lips need to Pudge out more.. just keep pushing it around until you get the same feeling of the drawing,, don't stop until you do,.

good luck
 
  10 October 2004
thank you Piotr Dobosz,Sampo,CSutherland,rjsmal and WillieT

here is a small progress http://img72.exs.cx/img72/1590/wip3_3q.jpg

Piotr Dobosz - in one of the pics there is a test to check the head and face measurement. the model eyes are placed a bit outer the in the drawing, but i think the size is ok. anyway i might change my mind. thank's for pointing that out.


Sampo - i like the idea she reminds Kirstie Alley. i made a quick search for her nowadays photos, didn't find much.maby later.


CSutherland - the most work was done on the face, still not quite happy. since i have only the side and 3q views and they don't quite match, i must make decisions. in my answer to WillieT i'll show the matching test i did. i continued to work on her lips, not sure if i improved it or the opposite. hope i'm working in the right way to produce appropriate animation.have no skinning, rigging, simulation knowledge. anyway i'm ready to hard work http://img65.exs.cx/img65/5079/wip3_face.jpg


rjsmal - here is the wire, the body topology is simple, maby too simple. any suggestion is welcome. http://img72.exs.cx/img72/2000/wip3_wire.jpg


WillieT - i made a test maching the cps while working on the base. to fit her in the perspective view i had to move the eares much forward and to move the jaw upward.
the head width is as in the sooner version. agree about the different feeling. but i prefer
it to be anatomically right. thank's for pointing it out, and again, any suggestion is welcome

http://img65.exs.cx/img65/3388/test_cps.jpg
http://img65.exs.cx/img65/8938/test_cps_side.jpg
 
  10 October 2004
Looking good, I really like the softness of her face.
 
  10 October 2004
thnx smaddl nice wire it's simple but clean and your gonna put clothes on her so don't worry about that it's looking i'll wait before i give you better tips vbmenu_register("postmenu_1621031", true);
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Rjs-Mal Website
My Wip's
Cinema 4D R10
Zbrush 3
Photoshop Cs
 
  12 December 2004
took me a long time. thank you kcvoodoo and rjsmal.

the hair model is temporal. i'm going to study how to create hair, and the arms and dress need more work.

comments are very welcome

 
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