John Wilks-Animation Session-Dialogue 1

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Old 09 September 2004   #1
John Wilks-Animation Session-Dialogue 1

Hi guys ,here´s my blocking pass:


Sorry for putting an .avi; I still do´nt know how to make the previews in quicktime :(



Visit my Animation-blog at :


Last edited by TANGOMAN : 09 September 2004 at 11:46 AM.
Old 09 September 2004   #2
Hi, I think it's a good start. I think you can improve the spine movement because it seems stiff and maybe you can reverse the spine when he shout.

In Spanish now:

Seguro que yo me explico mucho mejor ...
Bueno, pues eso, que me parece un buen comienzo, y que quizá veo que la columna está un poco rigida y que en la última pose cuando grita si inviertieras la curva de la columna quizá serviría para reforzar la pose.

Me alegra verte por aquí
Old 09 September 2004   #3
Hi John,

I think your timing is quite OK. However, I don't really like the idea of the character sitting. I think you have a much greater range of expression with a standing character.

Cheers !
Christopher Lutz
3D Amateur
Old 10 October 2004   #4
Thanks so much Dsolo & Suricate!!

Ds)Yeah it looks very stiff ,like me hehee!!I´ll fix that

Sc)Well in my humild opinion; I think I wanted to do something different ,cause

all my other acting test I made where stand up,and do´nt think it´s easyer ,it´s

even harder ,cause ,it doe´snt stop moving babyyy! (Just kidding I knowThis is

clearly off topic)

Sorry but today I´m very happyyy,

Visit my Animation-blog at :


Last edited by TANGOMAN : 10 October 2004 at 11:47 AM.
Old 10 October 2004   #5
Uuupsss,I forgot I´m using this great Rig from Ben Goerlach:

Sorry I have´nt critized yet any of you ,I did´nt had time ,next week I will ok,


Visit my Animation-blog at :


Last edited by TANGOMAN : 10 October 2004 at 08:34 AM.
Old 10 October 2004   #6
I´m a little late but ;here´s the first review:

(First PASS)

How it looks?


Visit my Animation-blog at :

Old 10 October 2004   #7
My rendered version here:


Visit my Animation-blog at :

Old 01 January 2006   #8
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