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Old 09-28-2004, 03:37 PM   #1
Steve McRae
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modo to Maya ---> improper scale

has anyone tried exporting a model from modo to Maya and noticed that the scaling information is not retained?

ie. a 12" cube in modo is not a 12" cube in maya?

while a melscript would resize the model properly it would be nice if modo would do this during export . . . any thoughts?
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Old 09-28-2004, 04:46 PM   #2
Griffon
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No scale units are specifed in the exported Maya file. Maya will import it 1 to 1 with whatever the units are set to in Maya.
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Old 09-28-2004, 05:35 PM   #3
Steve McRae
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thanks for that griffon,

this has not been my experience however -

1. settings in modo are set to inches
2. 12" box is made in modo and exported to .ma (file found below)

http://www.atomworks.com/public/12_...be_from_modo.ma

3. settings in Maya are set to inches
4. file is imported to or opened in Maya (either way does not matter)
5. 12" box in modo is now a .3048" box in Maya

http://www.atomworks.com/public/12_...be_from_maya.mb
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Old 09-28-2004, 07:40 PM   #4
Steve McRae
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For now i have posted a mel script on www.vertexmonkey.com to resize objects in Maya that come from Modo.
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Old 01-19-2006, 10:00 AM   #5
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