09 September 2004 | |
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Keyframe Addicted
portfolio
Vitor Vilela
Freelance Animator
Florianópolis,
Brazil
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Vitor Vilela - Animation Session 10 - Dialogue 1
I'm in!! First time here in animation sessions. I just hope to learn a lot from u guys.
Here is my character: ![]() C-Ya Vitor Vilela |
09 September 2004 | |
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Expert
portfolio
CGConnect Member
x y
Canada
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Hey glad to see you here Vitor!
Remember that character from XSI base , I love it! |
09 September 2004 | |
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Keyframe Addicted
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Vitor Vilela
Freelance Animator
Florianópolis,
Brazil
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Hey Sheep, realtime reply hehehe.
Yeah this is the same character, i got tired to do walks and runs whit him, so now i'll try something harder. Thanx a bunch dude. C-Ya Vitor Vilela |
09 September 2004 | |
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Frequenter
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Juliano Castro
Director / Animator / Designer
www.animassauro.com
Belo Horizonte,
Brazil
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Hi vitor...nice to see you here...lets see som magic!!!
bye __________________
[julianocastro] www.julianocastro.com www.animassauro.com QUADRO CHAVE sTEAmpUNk "walk by faith, not by sight" |
09 September 2004 | |
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Lord of the posts
Jeroen Hoekstra
3d Designer
Stentec Software
Rotterdam,
Netherlands
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Hey man, nice seeing ya here. I still remember the model from threedy.com. You made a nice walk cycle too. Looking foward to your entry!
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09 September 2004 | |
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Insert Cleverness here
portfolio
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USA
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Ditto on everyone elses comment...the character kicks ass...nice job
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Animator |
09 September 2004 | |
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Keyframe Addicted
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Vitor Vilela
Freelance Animator
Florianópolis,
Brazil
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Thanx everyone,
Juliano, nice to see u here too man, lets have some fun with this session ![]() Hey oshiroii, thanx dude, btw i've made others animation tests with this little fellah, but i was unable to post it in threedy forum 'cause i have a very low bandwidth... hopefully i'll change my server soon ![]() Remi, thanx a bunch man, i'm glad to hear it from u... you have a great work ![]() So, start the blocking animation, just waiting for critics from you guys to go foward. http://www.vitorvilela.com.br/imgs/magico_cgtalk_01.mov (UPDATED) C-Ya Vitor Vilela Last edited by vitorvilela : 09 September 2004 at 07:22 PM. |
09 September 2004 | |
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Make sure to do it right!
Hugo Morales
Lead Animator
Vancouver,
Canada
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It's looking good. Makes me want to get on with my animation but I'm still trying to finish my morphs.
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Hugo Morales Lead Animator |
09 September 2004 | |
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Lord of the posts
Chess Professional
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Hi Vitor,
your first pass looks like a good start. I like the first pose, as well as the final one. Some crits: 1. I'm not sure whether the timing when he raises the club is alright (maybe it's only the blocking that makes it appear a bit odd). 2. The lower body/feet are rather immovable, maybe the character should move forward in the second part. Keep the updates coming ! ![]() __________________
Christopher Lutz 3D Amateur www.animationsnippets.com |
09 September 2004 | |
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Frequenter
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Juliano Castro
Director / Animator / Designer
www.animassauro.com
Belo Horizonte,
Brazil
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Hi Vitor...the only thing i can point, is the weight of the arm with the wood...both arms are with the same timming...maybe the one with the wood should be more...slow...
thats it... see ya __________________
[julianocastro] www.julianocastro.com www.animassauro.com QUADRO CHAVE sTEAmpUNk "walk by faith, not by sight" |
09 September 2004 | |
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Keyframe Addicted
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Vitor Vilela
Freelance Animator
Florianópolis,
Brazil
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Heya, back again...
Thanx for the critics guys... hugo.m, thanx dude, i'm looking foward ur progress ![]() Suricate, thanx man, you're right, the timming isn't good yet, and the feets still stuck on the ground, but i'll fix it as soon as I start the refinement. ![]() Juliano, yeah the timming for both arms is the same, but after I finish the blocking process i'll start to delay and overlap things, valeu mermão ![]() So here is an updated version... still blocking http://www.vitorvilela.com.br/imgs/magico_cgtalk_01.mov (UPDATED) C-Ya Vitor Vilela |
09 September 2004 | |
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Lord of the posts
Jeroen Hoekstra
3d Designer
Stentec Software
Rotterdam,
Netherlands
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Looking sweet, but I thinkg the "touches me pose" should be much more "aargh" like. Like he's looking up as he does, but really clanches his fingers like he's frustrated and makes a face like "bleeeh(like in really disgusting)" The rest seems pretty good. I don't know about the lip-sync, but that's just becuase I can't see it really well because of the stepped. But I think that'll be fine
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10 October 2004 | |
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Lord of the posts
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Peter Starostin
Animator
Mission Viejo,
USA
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Looking good. :-) I do agree on the "touches me" should be more like aahhgggrr, maybe a bit snapier movement there. Maybe bring the arms down some more.
Pretty sweet, though. Looking forward to the rest of it. |
10 October 2004 | |
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Lord of the posts
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Clemente Gomez
Freelancer/Student
Ozone Park,
USA
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Looking good so far. I think the part when he slams his club in his hand should show a bit more force, the hand barely moves from the impact. Other than that, I like it. Nice job so far.
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10 October 2004 | |
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Insert Cleverness here
portfolio
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USA
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Your bandwidth has been exceeded already?
![]() ![]() __________________
Animator |
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