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Old 09-25-2004, 08:19 PM   #1
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FXWars! Avalanche!: YAN

ok, will be in me too...
anyway, hope i will have time to make something..
so, have made some test last week, and here s where i goes..
have works today to tweak it, and start with a better model.will try to explose trees this night i think...
so, wip
Old 09-25-2004, 08:58 PM   #2
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Andre Cantarel
CG Model Supervisor
santa Monica, USA
Join Date: Oct 2003
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Wow! Looks great! Which software do you use? Is the dynamic betwenn the fragments and the surface real mesh collision or particle collision?


Last edited by ACantarel : 09-25-2004 at 09:01 PM.
Old 09-25-2004, 09:01 PM   #3
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oops sorry, its lightwave 8
a mix between hard body and particules.
particule is done after the hardFX part. and hard use the real mesh.
Old 09-26-2004, 03:21 PM   #4
Consider the mango
Join Date: Mar 2003
Posts: 893
i'd like to say that i find that pretty damn impressive. Its not how i'd have done it, cause I'd most likley have shot off into something far more difficult and pointless, but your is great.

Old 09-27-2004, 05:18 PM   #5
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Xavier L.
United Kingdom
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Posts: 480

Maybe one of the most realistic motion in the challenge.

Will you be able to render this?
Old 09-28-2004, 01:15 PM   #6
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thx guys for the comments

westiemad : yeah for sure the set up is quite basic.
but like someone said in other thread, think the most important thing is to have right timing, as good proportion, who will gives the feeling of big landscape scene, and will see after to add more realistic elements in it..
so firt i try to have good motion.. and as we will only see big smoke at the end, and no more snow, except some particules explosions at the front, think that will be ok.
in fact i just take the hardFX as a support for the particule, who gives me speed, motion and timing.
maybe after i will see for better simulation action... if i have time
like most of you i assume, im working during the week so dont have too much time to work on it, except during the week end and after works(...). and deadline is coming fast..

CobraX: so, as i said, dont know if i will have time to work more on it and for sure i start this contest a little bit too late
.. and for sure will not have time to render it with the "extra time consuming" hypervoxel i think...
anyway, for now try to add building destruction and trees, and will try to have the best simulation i can.
and will see if i could finish dynamics soon to maybe be able to render that in lower res, like a little 320*240...

so wip, more soon(i hope)

Last edited by yan : 09-28-2004 at 01:20 PM.
Old 10-02-2004, 10:48 PM   #7
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so, after have saw the A.Cantarel final anim, will be hard to finish...

i dont have works on it this weeks, and so today have try to set up fast dynamics calcul for the trees and the house... for sure real simulation is way behind...
here s what i have tonight...
will try to set up procedural texture to render it, and make some "fast and good" HV setting this night.. to be able to render it for tomorrow
and for sure, will not have photo realistic render for this!
maybe make new calcul for threes, who seems to jump a little bit too much.
anyway, here s it is for now (7 Mo)

Last edited by yan : 10-02-2004 at 10:53 PM.
Old 10-03-2004, 07:15 AM   #8
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Andre Cantarel
CG Model Supervisor
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Hey, I really like this preview! Just tweak a little bit on the center of gravity of the trees. Maybe some random on the axes for spinning, too.

Will we both the only ones with a final entry???

Old 10-04-2004, 11:05 AM   #9
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so, its time...
and for me, doesnt have the time to render it...:/
have set up a quick scene, and start them yesterday for today..., but its again way too long to calcul 1000 frames.
so, the render will be ok in few days... lol
so, just have have an opengl preview, no more.
for the next time for sure will start at time... hehe

anyway, here s my (1/2)final entries.... dont know if that s enought for the final entries..
i will post some render tonight when i will come back to home

so a 20 Mo quicktime (sorry for the size, cant have lower...)

and a divx 5.1 (3.25 Mo)

so, full lw8 dynamics, hardbody for the snow, trees and house, and particules.
cant add more particules, 'cause not enought ram to render it(scenes takes 1.6 go of ram for now with all the dynamics); that need to be calculed with layer and composite after.
maybe will try it for me after, but that s another story..

Last edited by yan : 10-04-2004 at 11:08 AM.
Old 10-09-2004, 07:33 PM   #10
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so.. after this bonus week, have remake some calcul, and render.
heres a preview of the HV rendered layer.
hope all will be ok for monday
Old 10-11-2004, 01:32 PM   #11
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ok, its finish!

so, like many i assume, so many things to work on again to have "good" result..
anyway, heres the final render i have.
for the time i take, its quite hard to say 'cause i only works on this during my free time, after work or week end. i spend like one week to set up this scene. spend like 5 days to make model, test and makes calculs, and 2 days to light, surface, render and composite.
i really dont like trees and mountain surface and textures, but as i work on them only few times.. i let them like the first time i set up, with only procedural(as you can see it... )
so, full lightwave 8 dynamics, no key(excepted baked key from dynamics calcul for the particules), rendered in layer and composited in shake.
 (12 Mo quicktime sorenson 3)

Last edited by yan : 10-11-2004 at 02:59 PM.
Old 10-11-2004, 03:03 PM   #12
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eat polygones for food
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I Think it's a very nice work
The avalanche looks very evey, for a one week, it's gnikc*f cool
good job ! ^^
__//¨¨ ¹
Old 10-11-2004, 04:03 PM   #13
Shadow Spoon
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Aske Doerge
Copenhagen, Denmark
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FAntastic...I really love!!

Only crit woul be that it should grow more, in size. So it went from a medium avalanche to a huge apocalyptic one!
Anyway good job!
Old 10-11-2004, 06:09 PM   #14
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Get your self another host. I cant acces any of the files, it looks like you have run out of your monthly transfer amount
Old 10-11-2004, 06:45 PM   #15
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Jonas Ussing
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