09 September 2004 | |
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Lord of the posts
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Tim
USA
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Half my model is sub d, half polygon.
half of my model was hidden, and then i set it to sub d to start working. Modo crashed because i have nvidia buggy drivers, luckily auto save is on. i didn't lose anything, but that chunk of my model was still in sub d, the other half was poly. anyone know how i fix?
Last edited by Levitateme : 09 September 2004 at 12:00 AM. |
09 September 2004 | |
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Frequenter
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Actually others may happen across the same issue so maybe we should answer the question even though you already did so others can learn.
![]() You can use the Info/Statistics Viewport to select polygons by Type. If you have SubD, SubPatches, or polys combined in your model you can click on the + sign located to the left of the polygon type in the Statistics viewport. Very handy! BP |
09 September 2004 | |
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Lord of the posts
portfolio
Tim
USA
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Thanks brad, ok ill do that from now on.
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09 September 2004 | |
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Gone travelling :D
portfolio
CGConnect Member
Martin Krol
Pixomondo
Canada
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i still think you should turn on vertex arrays even though lux says not to., exit app. load it, and keep em on.
solved all my modo problems/crashes on my gf fx5600, and made the app like over 10x faster ![]() |
01 January 2006 | |
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Expert
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