my first attempt

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 09 September 2004   #1
my first attempt

hi all zbrushers

this is my first test with z2,i want to test zsphere and also myself!!..
the head rendered in max scanline.

__________________
-------------------------------------------------
My weblog:
akuman cinematic character wip


Mohammad.Modarres

Last edited by 3mm : 10 October 2004 at 01:19 AM.
 
Old 09 September 2004   #2
Not bad

for a first attempt. Could you post the undisplaced mesh for comparison?
__________________
George Krauter

www.G-3D.com

"A nickel ain't worth a dime anymore."-Yogi Berra
 
Old 09 September 2004   #3
for a first attempt. Could you post the undisplaced mesh for comparison?
what do you mean about undisplaced mesh ?
__________________
-------------------------------------------------
My weblog:
akuman cinematic character wip


Mohammad.Modarres
 
Old 09 September 2004   #4
I meant

How does it look as an OBJ with the division level set to 1. Did you model it only in ZB or did you start in another app and paint in the details?
__________________
George Krauter

www.G-3D.com

"A nickel ain't worth a dime anymore."-Yogi Berra
 
Old 09 September 2004   #5
as i wanted to test the zsphere features,i model this head in z2 only, then exported to max.
i will post subd preview later.
__________________
-------------------------------------------------
My weblog:
akuman cinematic character wip


Mohammad.Modarres
 
Old 09 September 2004   #6
and this is subd levels:



__________________
-------------------------------------------------
My weblog:
akuman cinematic character wip


Mohammad.Modarres
 
Old 09 September 2004   #7
pretty nice and clean model.
__________________
http://vimeo.com/72603827[/url]
 
Old 09 September 2004   #8
Looks really cool.
It could have really benifited from a lot more polygons in the neck area.
You can always hide everything but the neck area and do an "Edge Loop" to create more polygons down there...
Or smooth the edges within max.
Really like the render other than that, nice character!
__________________
Meats Meier

Portfolio : www.3DartSpace.com
 
Old 09 September 2004   #9
thanks meats for your comments
i'll fix it soon.

ok small update,just smoothed



__________________
-------------------------------------------------
My weblog:
akuman cinematic character wip


Mohammad.Modarres

Last edited by 3mm : 10 October 2004 at 01:21 AM. Reason: add image
 
Old 10 October 2004   #10
Thumbs down

Originally Posted by 3mm: thanks meats for your comments
i'll fix it soon.

ok small update,just smoothed




Can't help but notice that all your images look like an ad for redrival web hosting.
 
Old 10 October 2004   #11
Originally Posted by Sbowling
Can't help but notice that all your images look like an ad for redrival web hosting.
it's better to follow this link:

http://206.145.80.239/zbc/showthread.php?t=21244
__________________
-------------------------------------------------
My weblog:
akuman cinematic character wip


Mohammad.Modarres
 
Old 10 October 2004   #12
Thumbs up

I like where you're going with your character. I think it's a great first test with Zbrush 2.

If you plan on working some more on this character I think a little more definition around the folds of skin for the eyelids would help. The upper lid appears to be a sagging piece of flesh, but I think just some small indications of wrinkles could help greatly.

Kudos on a great first attempt.
 
Old 01 January 2006   #13
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 06:48 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.