modo modeling techniques

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Old 09 September 2004   #1
modo modeling techniques

Hello

I'm interested to know if modo is optimized for box modeling or the other techniques?

I'm asking this because i use the method of modeling a single poly and extending the geometry from there, spinning etc.

Can i also create 4 points, select them in order to form a poly like in lw modeler?

thanks
 
Old 09 September 2004   #2
You can do box or detail out modeling. Here is a quick demo Dion made showing some detail out workflow:

http://www.afilmdream.com/modo/quick_detailout.zip

And yes you can select points (or edge loops) and press P to make a poly quickly.

BP
 
Old 09 September 2004   #3
Take a look at the video Dion posted in this thread:

http://www.cgtalk.com/showthread.php?t=171123


Edit: Brad beat me to it
 
Old 09 September 2004   #4
any traditional modelling is possible, on top of it you are getting , fall offs,(visually controlable), custom tool creation, macro recording, customization, subd modelling etc.
you can create polygons from any number of selected vertices or edges (on the geometry or from scratch).
 
Old 09 September 2004   #5
Thumbs up

nice, nice
 
Old 01 January 2006   #6
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