09 September 2004 | |
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Catholisism WOW!
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Sergio Arístides Rosa
Animator & TD
DO Studio
El Salvador
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![]() Hullo everybody...
I downloaded this SSS plugin for Maya and I am striving to make a semi-photorealistic skin shader. The thing is that I am kinda unable to do it correctly. If I use a flat color for a texture and play with the settings, it works kinda nice (although I get a somewhat "waxy" look). Nevertheless when I add my skin texture it literally kills the shader. The whole thing turns dark and I get a "burned skin" effect (not what I am after at all...). I try to play with the settings to see if I can make the skin a little lighter but when I do that, the complete skin is washed out. This is frustrating because when I tried the same shader with a chess-board texture it worked fine. How can I get this shader to work correctly with fancy-textured surfaces??? ![]() I am seriously thinking on rendering a flat-colored version and then apply the SSS layer in POST... this is really frustrating. ![]() __________________
Sergio Aris ROSA
Disclaimer: My opinions are not those of my employer |
01 January 2006 | |
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