|09-16-2004, 12:58 PM||#1|
Washington DC, USA
CNET:Interview with The Sims Creator
"Will Wright, who made one of the first breakthroughs in computer games by creating "SimCity," had to develop "The Sims" on the sly after co-workers at Maxis, a development studio at leading game publisher Electronic Arts, nixed the idea. But there was no such hesitancy about "The Sims 2," the highly anticipated sequel that went on sale yesterday in the US.
"With 'The Sims 1,' all we could do was succeed, because nobody really expected anything," Wright said. "If you come out with a sequel after a successful game, though, everybody expects it to be at least as successful as the original. With 'The Sims 2,' it felt like all we could do was fail ... But I think we really have improved the experience. After four years of living with it, we have a much better idea of what parts of the game people really enjoy and how they use them, and 'The Sims 2' really benefits from that."
Wright talked with CNET News.com about the new game and beyond"
|01-19-2006, 07:00 AM||#2|
Join Date: Sep 2003
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