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Old 08-09-2002, 07:57 PM   #1
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Eric Thomas
3d modeler/associate mocap specialist
Join Date: Feb 2002
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Belly deform physique issue

Hello everyone. I am having mucho difficulty getting the bellies of these two character to deform correctly when I am physiquing them in Max. Does anyone know a good way of going about tackeling this beast of an issue for me? For some reason, the skin in max 4 does an AWESOME job of deforming the bellies, but the rest of the joints come out looking like garbage, and I have to weight it all by hand. Due to the large poly count of the one character, I would prefer to use envelopes..but skin doesn't want to comply. The envelopes bite for skin, so I would prefer to use physique...any suggestions?? Possibly a tutorial on physiquing a more complicated character than a stick figure...or maybe something like that for skin to show me what I am doing wrong!

here are the characters

blah blah blah. I have nothing witty to put here
Old 08-09-2002, 09:09 PM   #2
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Join Date: May 2002
Posts: 1,808
A fat belly tends to bulch out and not bend, so you're normally going to want to bend the torso above and below the belly and then only to a limited extent.

However, this doesn't translate to the back directly, making it a bigger problem.

A solution would be to have overlapping areas on the belly connected to the virtual spine.
Old 01-13-2006, 02:00 PM   #3
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