smoothing in Z

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  09 September 2004
smoothing in Z

I am mostly modelling in Maya where it is a simple matter to smooth the low poly cage with a lot of control on how tight the model is smoothed.

My question is when i import a low poly model into Z and smooth it....its extremely rounded/smoothed and i lose all of the features i modelled in the low poly version.

What is the approach to not losing the detail?

My guess is to smooth it once in maya to get enough vertices so the modell doesnt end up like a marshmellow with beady eyes.

-and no...i dont intend on using zspheres....i need complete control of the low poly mesh
  09 September 2004
Not sure if I have seen this before.

Can you post some screenshots to show us what you mean???
Pixol Software

Australian Distributor of Pixologic's ZBrush
  09 September 2004
Divide your model first using the transforms, or you can turn off smoothing when you increase subd levels. You'll need to juggle when you do or don't do these on a per-model basis so you don't end up with faceting.
  09 September 2004
Wink P Lop...

It's seems that I recognize your avatar
"Ignis Sacer"
Is beautiful that please without concept!
Speedy Gallery...

Last edited by Frenchy Pilou : 09 September 2004 at 06:32 AM.
  01 January 2006
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