orcs and goblins

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  09 September 2004
orcs and goblins

hello!.. sorry for those who have seen some of trhat pictures in the "opening thread of zforum"; but as that wip evolves, since it's beginning yesterday, and maybe is interesting as a picture in progression for beginers, I get back the first step in thgat thread, and continue with the actual steps!...
Attached Images
File Type: jpg gob1.jpg (70.9 KB, 304 views)
 
  09 September 2004
hands and so on...
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File Type: jpg gob22.jpg (73.0 KB, 147 views)
 
  09 September 2004
next completion of the main character
Attached Images
File Type: jpg gob33.jpg (81.9 KB, 141 views)
 
  09 September 2004
well... I've added a sort of "dog", and begions the test renders...
Attached Images
File Type: jpg gobcolor.jpg (85.8 KB, 313 views)
 
  09 September 2004
for the composition, I need something on the left of the picture... so I midel a sort of "bag" (don't know the name...) ; one of the main interest of zbrush is that it allows to keep the same style in all the parts of the picture, event if, like here , the first modelisation of that object has been made in rhino; then, once impiorted, the push pull action of z give it an homogeneity with the characters... also, a color render test...
Attached Images
File Type: jpg gobcoffre.jpg (92.9 KB, 134 views)
 
  09 September 2004
but now, it's on the right that there is a "hole"... going on the coimposition like that is one of the fine things of zbrsuh, as yoou can add, like here a buddy for my orc, a chatacter in one hour or less... in other words, it's possible to follow his imagination, without wasting time... as you can see, I 'm after a "cartoon" style, not by texturing, they are textured in realism, but in modelling... I usually don't do monsters, but it's fun to play with the old "tolkien" concepts!...
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File Type: jpg gobbuddy.jpg (66.0 KB, 131 views)
 
  09 September 2004
nice modeling
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Daniel Cavalcante
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http://blog.danielcavalcante.com
 
  09 September 2004
well, I go on... waiting for the render of the little new guy, I've textured the weapon that th main character is going to hold... modelling is usually one of the srtong point of zbrush, but in my opinion, the great "break through" is on texturing... once used projection master, and the so fast application of color, other way like uvmaps seems so boring... I join a detail of the "things" around the wood part... I know, it would be possible to edit uv maps of all that tiny things, and to create textures... but it would be so long... but it's really that which make the difference, and zbrush do it in 10 minutes...
Attached Images
File Type: jpg gobhammer.jpg (94.7 KB, 101 views)
 
  09 September 2004
Question Question?

Your letters box at CGtalk is full ?
Le facteur
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Pilou
Is beautiful that please without concept!
Speedy Gallery...
 
  09 September 2004
celmar

Very nice.

Is that 2.5D?
Not modeled with ZSpheres correct?

richcz3
 
  09 September 2004
thank you, richzz... but yes, of course, it's zspheres for the body, and, as usual, 3d sphere for the heads... everything is 3d tools, until texturing and "bumping 2,5" process...
 
  09 September 2004
test render of the second character... more time to render in G.ill (2 hours) than to do it... the legs are very broad, because they are going to be hidden by the main character... I've tried to sculpt a very different expression from the first one, to counter balance... more than technic, the feeling is of course the main question...
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File Type: jpg orcbuddycolordef.jpg (67.3 KB, 164 views)
 
  09 September 2004
Question Intrigating...

Why there no capital "L" to the signature at "laverdet" on the image?
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Pilou
Is beautiful that please without concept!
Speedy Gallery...
 
  09 September 2004
I have'nt so many times, now, to finish, but on the last render I'm rather near of the picture I'm after... obviously it needs a lot of post work to be "clean", and I haven't decided what the guy on the right is going to hold, but more or less, that picture is on his way... I suppose that once finished, I'll posted it in the main forum, where there is more space...
Attached Images
File Type: jpg gobsemidef.jpg (85.7 KB, 159 views)
 
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