How to obtain a simple material like that (not really wire)

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Old 09 September 2004   #1
Question How to obtain a simple material like that (not really wire)

Hello,

I just found a great image in the gallery forum :
http://www.cgtalk.com/showthread.php?t=166710

I have a simple question,
How to obtain a material like that (not really wire material, don't know how to call it) ?



Thank you a lot
__________________
a few things on max

1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
 
Old 09 September 2004   #2
you may use Texporter-max plugins
 
Old 09 September 2004   #3
Originally Posted by externe: Hello,

I just found a great image in the gallery forum :
http://www.cgtalk.com/showthread.php?t=166710

I have a simple question,
How to obtain a material like that (not really wire material, don't know how to call it) ?



Thank you a lot
you may use a plugins-Texporter!
 
Old 09 September 2004   #4
Hello,
Thanks wangjun for you reply,

Well, I dowload Textporter and try it...



So, it seems right to obtain the same effect. But I have a little question...

There is no way to do that without any plugins ?

It seems strange to me that Max version 6 can't do that without the help of a freeware :( What happen if there is no version of texporter for the next versions of Max ?

Thanks
__________________
a few things on max

1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
 
Old 09 September 2004   #5
1. You could try Ink'n'Paint with a faceted object.
2. You could clone the object, apply a Push modifier to the clone, and assign a wire material to it (most people do it this way).
3. You could download the Edge Texture from Snotmoster (a plug-in, but free).

The advantages of the above, over Texporter are that the wire is resolution independent.
 
Old 09 September 2004   #6
There is also a tex map called WireTex from BlurBeta, and a map called EdgeMap from Bytegeist software. Both are free.
Both have their ups and downs.
 
Old 09 September 2004   #7
Thumbs up

Excellent, the push method work perfeect, nice idea !

Thank you all

__________________
a few things on max

1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
 
Old 09 September 2004   #8
I am very new to Studio Max and am somewhat hesitant to post a reply... but wanted to take a shot anyways.... forgive me if this is off....

Another way to achieve this affect would to be to create a bitmap texture in photoshop (or any other painting program).... a simple square image with a colored border around the edge.

Create a material that uses your new image as the diffuse map. Apply a UVW Map to your object and select 'Faces' as the mapping type. When you apply your new material to it, it should show your image on every single face of the object and create a similar 'wireframe' effect as the one above.

Any thoughts?

Hope everyone is well.

--Tim
 
Old 09 September 2004   #9
Hello TimBehrens, thanks to reply.
The bitmap way that to talk about is nearly the texporter way that wangjun suggest.
It's an idea but if I don't use bitmap I can have the advantage of "procedural" maps.
And the wire method on a push object is relly rapid and good render.

Also, I contact the designer of the first pic http://www.cgtalk.com/showthread.php?t=166710
who tell me that is an material in vray that used to do something like that...

But I don't want to use plugins, I prefer try to stay with standard version of max...

Again, thanks to reply
__________________
a few things on max

1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
 
Old 09 September 2004   #10
J'tavais dis que c'était bien Vray

you can use Tiles material from max , you have a lot of control fo make what you want , but the result is not always good , or try EdgeMap plugin :

http://www.bytegeistsoftware.com/prod01.htm
__________________
www.QuadPilot.com
 
Old 09 September 2004   #11
Ouais lo't ici, si on commence à se faire des private joke en français, où on va là...

Well scorpion007 already propose me to use EdgeMap,

Quote: There is also a tex map called WireTex from BlurBeta, and a map called EdgeMap from Bytegeist software. Both are free.
Both have their ups and downs.

but I want to try to do it without plugins...
__________________
a few things on max

1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
 
Old 10 October 2004   #12
Hey Externe, I think I have a procedural solution for you. It's based on TimBehrens idea (nice thinking btw). But instead of using a bitmap, I use a gradient ramp. Here's a render and a link to a tutorial.



Tutorial on my tips & tricks page:
http://www.jeffpatton.net/Tips-page.htm

Jeff
__________________
Jeff Patton
My Website
 
Old 10 October 2004   #13
Thumbs up

thanks for this tip

I have just a question (because I'm really bad to apply materials)



Can you tell me why at (1) the wire effect this perfect and why in (2) the wire is too large. The reason of this ? And if it's possible, how to prevent this ?
Thanks again
__________________
a few things on max

1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
 
Old 10 October 2004   #14
Thumbs up how do u make them things ?

what programs do you use ? because i would want to make designs like that but i need some ponits on how i can get started ! thanks mate
 
Old 10 October 2004   #15
crossman, don't know if you joke or what...
Your in the 3ds MAX section and 3ds MAX it's the name of a software...
Please don't post anything
__________________
a few things on max

1. You prefer to have a foam leg or an arm of 315 inches ?
2. You prefer to have an ear of 9 pounds or to have 30 fingers at each hand ?
 
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