Messin Around with the Z (fatheads)

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Old 09 September 2004   #1
Talking Messin Around with the Z (fatheads)

Hi guys,
Just some roughs created and rendered in Zbrush.
I haven't been inspired to do any more on these guys.
But I like em

created in around 3 hours !
man zbrush rocks
Attached Images
File Type: jpg FATHEAD1.jpg (85.4 KB, 353 views)
File Type: jpg FATHEAD_orig.jpg (53.3 KB, 223 views)
 
Old 09 September 2004   #2
Originally Posted by DarkMantid: Hi guys,
Just some roughs created and rendered in Zbrush.
I haven't been inspired to do any more on these guys.
But I like em

created in around 3 hours !
man zbrush rocks
3hrs... i h8 myself
i'm demo'ing ZB atm and i do not understand what from what... i hope there is sticky here soon for some comprehensive ZB tutsor general info.
i need to know the learning curve b4 i can decide to invest. ... i'm not so optimistic... and also rendering displacements in maya is too painfull
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Old 09 September 2004   #3
The learning curve is slightly painful, but the benefits are worth it.

I mainly worked through the Practical Manual doing bits and peices of the turorials i found interesting.

I also hung around zbrush central downloading video tuts and askin questions

Practical Manual
http://www.pixolator.com/zbc-bin/ul...ic&f=1&t=014968

Zbrush central
http://206.145.80.239/zbc/index.php
 
Old 09 September 2004   #4
I tried making a displacementmap in zbrush for use with maya but never got it to work. Probably something wrong with my workflow or settings in zbrush for that particular mesh.
Im don't know very much about using displacementmaps in Maya, but why is it a pain?

Also, to learn Zbrush, use the help>zcripts (tutorials) or read the 500 page pdf handbook/tutorial.
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Old 09 September 2004   #5
Cool Speedy...

Isn't it ?
Cool sculpting!
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Last edited by Frenchy Pilou : 09 September 2004 at 02:54 PM.
 
Old 09 September 2004   #6
DarkMantid

I love the beard and hair stubble effect, what settings did you use?
Great stuff!

Originally Posted by freka01: I tried making a displacementmap in zbrush for use with maya but never got it to work. Probably something wrong with my workflow or settings in zbrush for that particular mesh.
Im don't know very much about using displacementmaps in Maya, but why is it a pain?

Also, to learn Zbrush, use the help>zcripts (tutorials) or read the 500 page pdf handbook/tutorial.
As I remember the 'practical guide' (downloadable at ZB central) deals with just this question.

Open the PDF and in contents go to: ZB and other software/ ZB & the Maya Renderer or ZB and Mental Ray.

Takes a little while to get the work flow but you wont bite yourself for doing it!
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Last edited by Kanga : 09 September 2004 at 12:56 AM.
 
Old 09 September 2004   #7
Darkman ..nice stuff ...cool sculpt!!! Oh yeah Zrocks baby...

Skipstah
 
Old 09 September 2004   #8
Thanks all for your comments !

Kanga :

I used the noise settings under the brush settings , withthe "cavity shader" settings tweaked in the material settings .

It basically shades cavities in your model darker and generally makes your models look kool

see image for settings
Attached Images
File Type: jpg Zbrush_noise.jpg (76.1 KB, 55 views)

Last edited by DarkMantid : 09 September 2004 at 11:03 PM.
 
Old 09 September 2004   #9
Dark Mantid.. that technique of creating grit is way cool .. I love the look of the cavity shader . What if I'm using an external render however.. Is there a way to "bake" that look in to the texture map in Z and export it?? i.e. to Maya or something?

Skipstah
 
Old 09 September 2004   #10
DarkMantid
Thanx man! Its a wonderful effect. I noticed you smeared it out which looks terrific too.

Greetings Kanga
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Old 01 January 2006   #11
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