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Old 09-08-2004, 10:31 AM   #1
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Pere Balsach
Senior 3D Aritst
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Posts: 232
Newbe question (MAX - Vray)

Hi there !!
I´m trying to zbrush this model :

Anybody can Help me please?
I've been trying a lot of times to render the displace map in max, but I can´t do it. I explian all that I´m doing.

1- Export the model to max to .OBJ
2- Import the model to Zbrush2
3- Paint the displace map
4- Create AUVTiles for the model
5- Go to subdivion 1 of the model and press the cage button
6- Create the displace map with aditive and smoothUV on
7- Export the displace map and the model to max
8- import the model into MAX and add a meshsmooth to the model and a vraydisplacement mod.
9- Place the .tiff map to the Texmap solt
10- Play with the shift and amount values
10- Render, and don´t works

There is all the things that I´m doing, but I can´t render nothing.
I will be gratefull if you can help me

Thanks in advice !!!
Old 09-08-2004, 10:37 AM   #2
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Stéphane Daniel
Québec, Canada
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What does it look like?

Did you try flipping the tiff vetically?
Old 09-08-2004, 11:05 AM   #3
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Pere Balsach
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Join Date: May 2002
Posts: 232
Thanks !!!
I've been change the V tile = -1 to flip the TIFF, and RGB Offset to -0.5
Now it works !!

Thank you so much !!!
Old 09-08-2004, 03:31 PM   #4
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Hey, if we could see the finished product, that would be sweet!
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Old 09-08-2004, 06:00 PM   #5
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Galen Beals
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This is by far the most common issue that new Z-Brush users run into all the time. It should really be dealt with by Pixelogic.

Old 09-09-2004, 04:39 PM   #6
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john Van Der Zalm
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try just using the good old displacement modifier and instance a bitmap from you material editor, it work for me! i couldn't get Vray displacments to work either. i also tried mental ray but that did work it just crashed!
Old 01-19-2006, 05:00 AM   #7
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