FXWars! Avalanche!: HowardM

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Old 09 September 2004   #1
FXWars! Avalanche!: HowardM

My humble begining....

www.theobject.net/margol/avatest.mov
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Old 09 September 2004   #2
nice start, what software are you using?
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Old 09 September 2004   #3
thanks!

Lightwave 8.0
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Old 09 September 2004   #4
very nice, can't wait to see more... Right now is a bit floating, but looking good, good luck.
 
Old 09 September 2004   #5
Heh... cool start. It looks a bit more like smoke than snow, but I know you'll improve it.

Originally Posted by HowardM: Lightwave 8.0
Why does somehting tell me that this is soon gonig to change to 8.0.1?
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Old 09 September 2004   #6
very nice

good start. usually, from the avalanches i've seen on tv and stuff, the puffs are usually at the top, and then as the avalanche moves down some, gravity takes controll from there on. But good job so far, way to represent the LW community...
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Old 09 September 2004   #7
Great start. Only thing that I see so far is that the flow of an avalanche on that terrain would flow off to the left of the camera, where you have it coming to the camera along the peaks. The last few seconds look like its turning to the right which appears to be uphill. Not certain though since I can't truly make out the terrain at that point. My point is from what I know it'll flow like water down the terrain. It's going to take the easiest path it can which in this case appears to be off the left of the screen.
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Old 09 September 2004   #8
Thanks guys!

Test # 2 - http://www.theobject.net/margol/ava2.mov

eh, not too happy with these results...still too smokey, and the whole thing is moving down the mountain WAY too fast....but at least the billowing looks better.

this is gonna take alot more R&D!
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Last edited by HowardM : 09 September 2004 at 03:35 PM.
 
Old 09 September 2004   #9
the middle part is very good but the start expecialy needs to work, it needs to start in a slope
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My current projects on cgtalk:

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My recently finished short, and a poster for it, hurray
My first real attempt at texturing

Work in Progress:
My office bloke
 
Old 09 September 2004   #10
definate improvement. I think you should have much of a problem producing a solid entry for this challenge
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Old 09 September 2004   #11
billowing is better.... lookin pretty good.

i expect to see great things in the next few weeks
 
Old 09 September 2004   #12
you have a very cool render.
Is there self shadows on particles?


The avalanche would better start in the middle of the montagne (not the top) in oder to simulate a crack in the snow.
Maybe you don't have time to improve the emition.


good luck for next
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Old 09 September 2004   #13
Thanks everyone!

Test # 3 - http://www.theobject.net/margol/ava3.mov

same motion as #2, better angle, and some tweaks to the HVs themselves.
going to play with keeping everything on the ground more, although I kinda like the jumps off
the ridges
...also I may slow the overall fall down, its a little fast.

as for the begining, dont worry Ive got plans for something starting the avalanche from above!

joss - these have self shadows but not textured shadows and no raytraced shadows as the render times skyrocket!

whew....testing this is a bitch! takes forever to do low res tests...

Where is WORLEY and my 100x faster HVs in fprime!? :P
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Last edited by HowardM : 09 September 2004 at 03:47 PM.
 
Old 09 September 2004   #14
Originally Posted by HowardM: My humble begining....

www.theobject.net/margol/avatest.mov

need to surface the mountain a bit more with bumps... maybe use some instanced trees too scattered near the bottom. Also, use some post processing for blurring when you focus in and out. That'll make the zoom in and out and camera motion a bit more believeable.
 
Old 09 September 2004   #15
of course Pixel, these are just tests



thanks!
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