|08 August 2004||#1|
The real Dr. Gonzoportfolio
translucent shader for a lamp...
I've been testing Mental Ray and MAX shaders to get a good result with a lamp model. The idea was to generate an accurate light simulation. I modeled a kinda lamp (...pretty simple crap), and I create a shader for the surface that covers the light.
I tried with the translucent lume shader but Im not a master with this shaders and I didn't find good documentation about Lume shaders...
I don't know if there are other ways to do this.
I followed this tutorial by Lume, but some stuff are missed... like the Illumination shader that must be applied to the light.
Here is the MAX (6) file if you wanna check my settings and try yourself to get a better result.
Here you can see what I rendered:
Ok guys... I know it looks pretty bad till now... but I propose to generate some shaders like this and maybe collaborate in this way with Jeff Patton's (great!) thread, adding this later to his shader library.
I'll be working on it
"Anyone who has never made a mistake has never tried anything new." (Albert Einstein)
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