CGTalk > Techniques > Character Rigging
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 08-16-2004, 05:54 PM   #1
Goguigo
New Member
 
Join Date: Aug 2004
Posts: 4
LipSynch for games. Tutorials? Help?

Hi. Wich way is te best for Game's lipsynch? Bones or handles?

And, is there any tutorial on HOW to configure and rig a face?


Thanks
 
Old 08-16-2004, 07:03 PM   #2
nottoshabi
Expert
 
nottoshabi's Avatar
portfolio
Shaby
Character TD
Los Angeles, USA
 
Join Date: Feb 2002
Posts: 876
Send a message via MSN to nottoshabi
http://www.cane-toad.com/tuteRig_Facial.htm

Try this one. As for games I really dont know much cause I thinck there is a limit of joints per character.
 
Old 08-17-2004, 10:36 PM   #3
pomru
Expert
 
Join Date: Jul 2002
Posts: 525
Not exactly a tutorial, but this Animation World Network article on Naughty Dog's Jak and Daxter has some great info.
 
Old 08-23-2004, 06:59 AM   #4
coop
Frequenter
 
coop's Avatar
jeff cooperman
senior animator
sega/secret level
bay area, USA
 
Join Date: Dec 2001
Posts: 137
Send a message via MSN to coop
your question is a little vague-

it depends on the game engine, really-

there's merit for bone based systems as well as blendshape/morph target, or combinations-

for a game, you're really making the best rigging compromises for the hardware and tons of art assests that go into it, and any rig change can have profound ramifications.

On my last project, we used Jason Osipa's method of building a UI that drove both bones and blendshapes and it worked great.


coop
 
Old 01-19-2006, 12:00 AM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,480
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:04 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.