More MentalRay shaders!

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  08 August 2004
Pixero MentalRay shaders!

I have made six new MR shaders:

JS_BlendColors
JS_PlusMinusAverage
JS_MultiplyDivide
JS_Reverse
JS_FacingRatio (with a parameter to reverse the output)
JS_Luminance (color to luminance)

They work like the Maya ones but since they are MR shaders they should work in Phenomenons.

Enjoy!

www.pixero.com

Last edited by Pixero : 07 July 2006 at 10:14 AM.
 
  08 August 2004
Thanks again Pixero, you rock my maya.rayrc world

MunCH

PS: If someone could help out with my compiling for linux thread, maybe we could get these babies into linux
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An erection doesn't count as "Personal Growth"
 
  08 August 2004
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  08 August 2004
Thumbs up

I know it has been said to you guys alot many times but thanks a lot Pixero,Jozvex and Francescaluce for all the amzing shaders that you guys have given us.It has been a great way to explore the shaders in Mental Ray far better than what Alias has done so far in this regard.
Cheers.
Snikt.
 
  08 August 2004

Thank you.
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  08 August 2004
Originally Posted by Pixero: I have made six new MR shaders:

JS_BlendColors
JS_PlusMinusAverage
JS_MultiplyDivide
JS_Reverse
JS_FacingRatio (with a parameter to reverse the output)
JS_Luminance (color to luminance)

They work like the Maya ones but since they are MR shaders they should work in Phenomenons.

Enjoy!

www.sandstrom.on.to

I wish someone would come out with a ramp shader that would take into account for things like Slope for creating landscapes. Yeah I know you can do a projection but it doesn't account for slope and other landscape type features. That's one of the few things I miss about LW.
 
  08 August 2004
Excellent stuff, Pixero!
Thanks so much for getting these together - much appreciated

Atwooki
 
  08 August 2004
Originally Posted by pixelmonk: I wish someone would come out with a ramp shader that would take into account for things like Slope for creating landscapes. Yeah I know you can do a projection but it doesn't account for slope and other landscape type features. That's one of the few things I miss about LW.

Doesn't the "Snow" shader do just that? Built into Maya?
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  08 August 2004
Pixero they look great, but do you plan to include the source for these so they can be compiled for other platforms?
 
  08 August 2004
Two more MentalRay shaders added:

JS_SetRange
JS_Clamp


For MR Phenomenon builders.

Enjoy!


www.sandstrom.on.to


Oh, and I´ve added some icons to the Sintesys shaders.
 
  08 August 2004
Originally Posted by Bonedaddy: Doesn't the "Snow" shader do just that? Built into Maya?
nope... not it
 
  08 August 2004
Originally Posted by Pixero: Two more MentalRay shaders added:

JS_SetRange
JS_Clamp


For MR Phenomenon builders.

Enjoy!


www.sandstrom.on.to


Oh, and I´ve added some icons to the Sintesys shaders.

what is Phenomena anyway, and how I can use it. Mentalray docs thats comes with maya is just crap for begginers it only helps the developers, i really wished Alias would change them , but can you help me ? a tutorial may sounds great
 
  08 August 2004
Phenomenons is basicly a mi file that incorporates a whole shading network into one shader.
You could use it if you come up with a smart shading network and want to re use it several times or share it with others.
 
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