Character: Female Head

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  08 August 2004
Character: Female Head


I don't think I've ever posted here before, but I've read the rules and I think I'm alright to post here. I've been recomended by a friend to post here as even though my work may be constructively torn apart, in the long run it will hopefully result in a better looking model... which is what I really want.

I started this model in XSI of a females head last friday and whilst its probably one of my better efforts at modelling a head I'm still really unhappy with it. She is meant to be an attractive young woman, but I just don't think she looks right (and I can't work out why). I was trying to get a semi realistic/stylised appearance. She won't be animated, but at a later date I do plan to texture her and add hair.

I guess I'm just looking for any advice/suggestions/tips anyone can give. I'm willing to swallow my pride in an effort to improve my model.

Thanks in advance

  08 August 2004
Welcome to CGTalk!
Here's a few features that could use tweaking:

She needs ears.
Her head is much too big, specifically, there's too much rise to the skull and the point where her neck meets the back of her skull should be higher -- there's too much mass back there.
She needs more of a ridge at her brow and her forehead should be more vertical.

Are you working from a reference?
"Dream big. Small dreams ain't got no suction." -S. Paige

  08 August 2004
the head have a strange shape.
Is she from alien race?
  08 August 2004

some nice features but you shoud get a basic ref for head form (its more curved, especialy the forehead.
try to make the eyebrow section more round and the nose is a bit flat

and imo the mouth looks kinda "glued on", it shoud intigrate into the flesh on the side (where the wrinkles are)

i like the eyes though

"give a man a fire and he will be warm for a night - set him on fire and he will never feel cold again"
Terry Pratchett
  08 August 2004
Lightbulb Reference Images

Perhaps you could post the image you used for reference, as in most cases the model will only be a good as the REF it's based on.

  08 August 2004
The most obvious problem is that her jawbone is way too far back on the head which is also too tall and egg-shaped. Where the jawbone connects is much too high as well. The jawbone would not connect above the eyes as it seems to be here. You need to get some photo reference to work from. I hope that helps. Keep pluggin.'
  08 August 2004
Hi guys,

Thanks to everyone who has suggested things so far. As for my original reference it was of a woman who I know (who doesn't want her picture posting on the web), but she wasn't as good looking as the model needs to be anyway(no offence to her).

So I used that for the basic shape originally, but it still looked wrong. So I've been getting any photos I can to study eyes, noses, etc. Also I've been looking at other peoples 3D work to try and get an idea of how it all fits together.

Anyway, since I posted I've been playing around with pretty much everything on her face to try and get the proportions a little more realistic and less alien like, but I still think she looks weird... I'm starting to wish I'd never begun this and modelled something easier... like a cube!!

I still think the shape of the head is a little off and something is wrong with her eyes, I'm just not sure what. (Too big, too close/far apart, to far forward/back?). Also she still looks a little bit strange in profile. So i guess I'll keep playing around with her for a while, see if I can improve it.

Anyway, thanks for all the advice so far. Please keep it coming as it is really helping me.


  08 August 2004

a good place for some free refrence material...

if you havnt got the little bit of cash - grab the free stuff !

some of my shtuff:
flashy slogan here
  08 August 2004
Cheers for the reply,

The more reference material the better.

Anyway, here's another update. I've played around with the proportions and the general shape of the face to try and improve it. (Also I started messing around with a texture to see what it would look like). I personally think she is looking a lot better, but would still like to improve her as much as I can.

I think her eyes still need a bit of work, but not sure what to do to them. Also if anyone has got any other suggestions on how to improve her I would really appreciate it.


  08 August 2004
The neck is a bit thin, it sorta looks like a caricutare's proportions.
  08 August 2004
in profile the out 'bump' on the forehead is a bit extreme. looks a bit bulbous.

Also the cheeks are a bit funny, and in the side profile it could follow the smile crease lines a bit better.

The neck joining to the jaw under the chin is a bit strong, could be softened by bringing the neck line forward or the flesh under the jaw bone brought down some more.

Lips are looking nice.
  08 August 2004
make the neck thicker from the profile view and slightly from the front view

looks like angelina jolie
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 09:08 AM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.