transportation render - sports motorbike

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  12 December 2001
transportation render - sports motorbike

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Here is a rendering of a concept sports motor bike designed and modeled by my friend Heikki Naulapää (Naulapaa). I did the renderings during the last couple of days.

The bike will be shown in a presentation this beginning week on screen. We will also create big panels and haven't yet rendered those images so if you see obvious flaws or have any suggestions to give - please let us know.

Few comments on the rendering and the bike. It was modeled in Rhinoceros 3D and then taken to 3D Studio to be rendered.
The model was created in solids (except the head light interiors) as an 1:6 rapid prototype will be made.

All renderings are done with max's native scanline in one pass (on transparent background though). Small glows, some tiny highlights and mild color adjustment was done in Photoshop.

The painted surfaces are raytrace reflective but metals not. As the model is pretty heavy with all its tiny details I will stick to reflection maps on the metal parts.
The lighting was made with two rows of softly shadowing spots, one extra row for back light and two extra lights for little fill.

The fill from under is now bit strong now as the images are meant to be on lighter surface (background is separate as mentioned).

So all comments are appreciated before we press the enter for the final ones.

By the way the designer guy - Heikki Naulapaa - is seeking challenges for the final work for his BA design studies. If there are design companies that think they could have interesting collaboration to offer he can be reached at:
(bare with me for advertising)

heikki anttila

  12 December 2001
Superb model - and design (and render!)...

Incredibly tight work, can't fault the modelling. (Hold up "Rhino is the best" flag!).

It's a real shame that you you can't get a raytrace onto the metal though, since I think it will help it a lot... the environ maps in places stick out like a sore thumb, thought this is probably accentuated by the great look of the painted parts...

Out of curiousity (and experience) - did you export the the model from Rhino as IGES? Or spit it out as a mesh...?
  12 December 2001
Well I suppose I have to reconsider the raytrace issue. In my opinion the shiny sideparts would need it most. The rear light will be tuned up too.

Yeah Rhino is great in many ways - and fast.
But you question hit a weak point in max+rhino chain. The bike was tesselated to mesh in Rhino which isn't that felxible in process terms.
In max the nurbs tesselation in rendering is pain and avoiding gaps is a real problem.

  12 December 2001
Brilliant design, the render is very realistic and looks perfect for presentation purposes, the only thing that is a bit off putting is the shadow on the floor it looks a little messy, the render looks as if you used GI but you didnt so maybe im expecting super soft shadows under the bike, you could try using a light array semisphere that would give you the same sort of effect with softer shadows, for the paint work you could use a reflective highlight instead of a specular one but that would only work if you a raytracing your image. Ok im probably not explaining my self propally so im going to shut up now Great work though and very nice renders/design!
  12 December 2001
wow this rocks dude
i saw your site, amazing works here

  12 December 2001
That is just dang awfull fingerlicking good.
The modeling is superb, the lighting if possible even better and the overall image is thumbs up.

For the raytrace on the metal, try the local exclude or inlcude setting in max raytrace material, this way, you can define what it should include in the raytrace.
  12 December 2001
It is indeed a very cool model... It has all the detail for engine etc... But what about things like speedometer?? And how can i start the engine? =) I like the model a lot...
  12 December 2001
I like that a lot. is there any chance that you could make a larger render so i could have as my wallpaper?
colour blind but observant pink eye.
  12 December 2001
Thats Sweet!!!
ART = Andrew Raymond Tuttle, My Initials :)
  12 December 2001
nice one! but how can you drive on it? very futuristic.
Visit - The graphics-community
More then 500 tutorials, 600 links, 1000 graphics... and many more.
  12 December 2001
freakin wild!! it 's sweeeeeeeet, but how would one ride it, if you're muscular or a woman, that hump behind the handles would be torture
  12 December 2001
just adding to the endless praise...

dudes.. that's godawful awesome!!!!

you guys are doing a great ****ing job..

and.. I want one of thouse!!
  12 December 2001
Impressive ! The tires would need a bit more work on the texture INHO. I love the design and the rendering is excellent too. Maybee you should try with brazil or vray :-)
  12 December 2001
Excellent work ... I don't need to say more. Keep it up!
  12 December 2001
I want one.
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