Game Art Comp 8: Boba Fett - Star Wars

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2004
Game Art Comp 8: Boba Fett - Star Wars

hey guys, i know it was the mentioned character, but recently ive been really into star wars for some reason, and it seemed a great thing to do. anyways, ive had lots of exams over the past few weeks, and now im free of school, im going to get back into modelling. anyways, so far ive done the head, chest plate and today i did his jetpack. im late starting, but ive really got nothing to do at the moment, so im going to get stuck in and do my best. ive only posted a render of the jetpack, which is 662 polies, but after a bit of tweaking, ill post the others

comments please...
Attached Images
File Type: jpg jet_pack.jpg (70.5 KB, 44 views)
File Type: jpg boba_fett10.jpg (46.4 KB, 45 views)
File Type: jpg boba_fett.jpg (55.6 KB, 41 views)
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.

Last edited by random.hero : 06 June 2004 at 08:50 PM.
 
  06 June 2004
as i said, after some tweaks, using a better reference, im happy with the helmet now. heres a pic of it, as well as the chest plate and some more refs.

i know im still a bit rusty, but please comment...
Attached Images
File Type: jpg boba_fett7.jpg (34.0 KB, 30 views)
File Type: jpg boba_fett2.jpg (18.7 KB, 32 views)
File Type: jpg helmet_plate.jpg (54.8 KB, 65 views)
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.
 
  06 June 2004
looks good, how many triangles so far?
__________________
New work coming soon.
 
  06 June 2004
Cool I'm a huge fan (maybe too huge?), my fav character from SW !
Crits:

IMHO the helmet needs more flare. Potentially you could add the side ears instead of just texturing them? Also, the armor is a little off. The upper chest pieces seem too large. If you want some good ref pics, I'm an uber geek that owns fett armor (unpainted still)

Heres my helmet that was cast from an original mould:


And here's some of my armor:


I have all the parts, so if you need some more pics, lemme know.

Cheers,
Bartek
 
  06 June 2004
haha thats awesome, what are you waitin for, paint it
__________________
New work coming soon.
 
  06 June 2004
thanks for the replies, i was beginning to think i wasnt going to get any.

i know exactly what you mean about the helmet Bartek, i think mines too round still, and needs to be flatter on the sides. if you could take a picture from the top looking directly down, then that would probably help a lot. do you have the backpack, cause i would like to see it from an angle looking diagonally down at the base of the rocket thingy.

for the armour, i was going by the ref pic below, but now from yours, i can see its much flatter, smaller and sits more ontop of the chest, rather than wrapping around it. also, the pic is good reference for the shoulder armour and waist area.

atm the polycount is about 1080, but theres a few places where stripping is in order. thanks a lot guys

PS. its very good to have a huge fan to help me get it right, but you're probably gonna be hard to please

*edit* hehe, ive already modified the helmet. i took a lot of the sides off the back, asn that wont be seen so much, and made the front a lot better. as well as making the sides flatter, like i said. tell me what you think

oh yeah, and its got fewer polies than in the first post
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.

Last edited by random.hero : 06 June 2004 at 12:15 PM.
 
  06 June 2004
hey again, ive done his gun now, it's the EE3-Blaster Rifle. i found a lot of good ref pics for it, so it should i made it as accurate as possible for the polycount. its 308 polys, which i might lower by taking the scope off, but we'll see.
Attached Images
File Type: jpg ee3_front.jpg (49.8 KB, 23 views)
File Type: jpg ee3_under.jpg (51.0 KB, 6 views)
File Type: jpg ee3_back.jpg (51.7 KB, 11 views)
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.
 
  06 June 2004
oops, just realised i didnt post any pictures of the new helmet . here they are...
Attached Images
File Type: jpg helmet_front.jpg (57.8 KB, 22 views)
File Type: jpg helmet_side.jpg (54.2 KB, 25 views)
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.
 
  06 June 2004
the helmet looks good, maybe just bring the two metal ends that attach to the visor in the front in a bit to the center. just slightly, I think its a little too wide. The gun is lookin good so far also.
__________________
New work coming soon.
 
  06 June 2004
i think its the perspective that makes the centre look wide, when i post the model all together, from further away, look again and if it still looks wrong ill change it.

now, ive modified the chest piece, as well as more tweaking on the helmet and building the waist armour ( very important ). i was about to start work on the torso, as you can see, i started the neck, but got stuck. i dont know whether the armour ontop of the shoulders, goes all the way round, cause in bartek's armour, is doesnt look like it, but in another pic of mine it looks like it does . it could be because he is oftern wearing a short cape.

ill work on something else, and go back to that when i have a solid reply

hope you like.
Attached Images
File Type: jpg boba_front.jpg (56.5 KB, 44 views)
File Type: jpg boba_back.jpg (28.6 KB, 31 views)
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.
 
  06 June 2004
Yeah, it looks like the field of view on your camera is giving the helmet a squished effect. You might try posting images from your orthographic views, instead.
__________________
My Portfolio
The Guildhall at SMU
 
  06 June 2004
that last one is orthographic, looks better than the one of the helmet alone dont you think.

PS. nothing to report, im having modelers block. i cant seem to get my head around these gauntlet things
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.
 
  06 June 2004
ahh no problem, just start on another area if you don't know how to approach that area just yet. Keep going though, before you know it itll be July 4th!
__________________
New work coming soon.
 
  06 June 2004
yeah, thats just what ive done , and here is the result...ive done the legs. bearing in mind im really bad at doing organic shapes, i thought they were quite good, but im very open to suggestions, and i have a few ideas of my own to make them better. to me, they look a bit short, and the shape looking from the side on seems odd.

the polycount of everything here is 865, which gives me a total of 1845 so far. thats the jet pack, helmet, radio antenna, gun, chestplate, waist armour and legs...not bad in my eyes.
Attached Images
File Type: jpg boba_frontlegs2.jpg (61.8 KB, 27 views)
File Type: jpg boba_sidelegs2.jpg (48.8 KB, 8 views)
__________________
It has to start somewhere, it has to start sometime.
What better place than here, what better time than now.

Last edited by random.hero : 06 June 2004 at 06:23 PM.
 
  06 June 2004
Hey!

I didn't have a chance to reply earlier..sorry :P
The helmet needs alot more flare! And yeah, the vertical slit needs to be thinner. I'll post some ref pics of my stuff later on. If you want a good ref source, here's a HUGE archive of the actual screen used suits at various exhibits: (slow bandwitdh) :(

http://bobafettcdref.cjb.net/

I'll add later,
Cheers,
Bartek

Last edited by Bartek|3D : 06 June 2004 at 06:34 PM.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:27 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.