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  1 Week Ago
Need Advice

hi I've been using blender for about a month now and i just created my first interior scene but it doesn't look too realistic, Any advice?
 
  1 Week Ago
I have no idea why it didn't show the firs
Time. But this is it. Any advice would be appreciated.
 
  3 Days Ago
What you have here is a good start. However, realism isn't just about the render settings. Those are important to be sure. There are other issues to consider too.

- Camera Placement: You currently have that camera placed low and pulled back. I get that you want people to be able to appreciate your work, but presentation is everything. Change up your camera angle. Make it a little more cinematic in how you frame your scene. Don't forget basic composition concept such as the golden spiral or rule of thirds. You'd be surprised how much that changes things.

- Materials: The ones you have on display are nice enough and do the job, but they also feel flat and even procedural in places. Sample and dissect/study more real world materials to understand what properties make them unique. Look at issues of grain, that soft fabric fuzzing, and so on. Also, pick a different floor texture. It doesn't work all that well with the furniture. Everything blends into it a bit too much. Maybe go with something with a different color profile or pattern. Something to act as a contrast. On another note... Watch out for your UVs. There appears to be some distortion going on with the sofa. Look at how the material oddly warps at points.

- Focus: What's your focal point? IOW, where should our eyes be going? Give us a target and point us to it. That goes hand in hand with the camera work. We don't necessarily have to see every aspect of the room, even if you did model much of it. You're telling a story even if that story is one sentence long. Craft that narrative with the elements you choose to deem most important.

- Lighting: A bright & evenly lit room is nice, but it isn't always realistic. Just look around you. Is your bedroom, office, bathroom, or kitchen all that evenly lit? Unless you live in a pharmaceuticals laboratory, probably not. Even in the best lit room of your house, there are probably pockets light and dark everywhere. Lighting establishes mood. Muck with the lighting level. Also, don't forget that the image outside isn't just for dramatic effect. There's light coming from there too. Lower the lighting inside. Bring some lighting from the outside. Make (subtle) use of those secondary lighting/render effects like soft glows and volumetrics. Also be very careful with how your shadows fall off.

- Modeling: That window looks to be unfinished and lacks real world design. That takes away some realism from the scene. Windows typically have some sort of molding. That's missing here. Your windows also just look like cut out holes. Consider setting up more realistic looking sliding window pairs, maybe opening from side to side. Whatever window design you choose, do your research. Look at some home improvement sites or outlets. Look at some magazine or Google some images for window types. Along with elaborating on the window design, consider adding in some blinds or even drapes (on wall mounted rods).

- Signs of Life: If you want to enhance the realism here, add more props to give us the idea that somebody lives here or just left the room. Scatter out some magazines and a remote control on the coffee table. Maybe put a ball game on the TV. Drape a jacket over an arm of the sofa. Stuff like that. Realism is also all about those small details. You don't want the room to feel so sterile. Some real world rooms do, but most feel lived in. Think about the sort of person who lives there. What are they like?

- Post Effects: Depending on your you frame your scene and what your focus is, some small amount of DOF might be in order.

Again, what you have here is a very good start. Just keep going. You can still push it further.

OT: This is very good work for somebody who's only been using the app for a month. I assume that you've dabbled in other apps before, right? It shows. If not, you have a clear vision and natural talent. Don't let it go to waste. Just make sure to bring in some of those real world artistic sensibilities to balance things out. The stuff you learn from drawing, sculpting, painting, or photography can greatly inform your performance and growth in the CG realm. (Don't worry if you suck at one aspect of real world art or another. Not everybody can be good at every discipline.)

EDIT>>> The forum kinda scales down the image. I noticed that you do have a little DOF an such. Hard to see in the scaled down pic, tbh. Not 100% your fault though.
EDIT 2>>> Take a look at the following photo HERE. It's quite similar in concept to what you're trying to achieve. Notice the differences?
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Last edited by cookepuss : 3 Days Ago at 03:43 AM.
 
  3 Days Ago
TOTALLY OT: If you haven't done so already, consider posting this piece on the BlenderArtists.org forum. You can get a lot of feedback from that community too. CG Talk has been kind of a semi-dead forum for the past 4 or 5 years. It still gets its share of daily traffic, but nowhere near as much as it did in the years before the Great Recession. That kinda changed the demand for such forums. Another contributing factor? Social networking. All of the artists who once posted to forums practically every other second are now doing so on general purpose social networking sites like Facebook and more art oriented ones like ArtStation. Join some FB art and Blender groups. Make use of that networking potential of ArtStation. Nothing wrong with CG Talk. Things are just slow though, as you can see.
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DISCLAIMER: The views presented herein do not necessarily represent those of my brain.
 
  1 Day Ago
I thought I was just meant to tweak one or two things but you'e mentioned things I never would have thught of. Thank you so much for taking the time to do this, you have no idea how helpful it is.
And no, blender is the only 3D software I have used. I used it for about a week last year but it got so overhelming I dropped it. I just recently decided to give it another try.
Again, thank you especially for the bit at the end. Really encouraging. I'll give the scene another go and upload it. Hopefully you'll be happy with what you see.
 
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