Instancer not following base geometry rotation

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  03 March 2018
Instancer not following base geometry rotation

Hi Guys,

I am creating instancergeometry which is flowing on a poly cylinder. When the cylinder is static, the instancersfollow proper aim direction using goalNormal0PP. but when the cylinder is rotating, the aim direction of instanceris not following cylinders normal.

I suppose the particle is not able to read the transform data on poly cylinder, even though I have used nearestPointOnMesh to get the mesh normal and feeding it into aim direction of instancerattribute.

I followed this thread too but it works only on static geometry:

http://forums.cgsociety.org/archive...p?t-789536.html

When I don'tuse AimUp I get this issue:


and when I use aimUp=<<0,1,0>>; the instancerkeeps it rotation during poly cylinder's animation, but I get this issue:





I hope I am making sense here, if there is any issue I can upload the mayafile also. In some real trouble trying to make it work. Help me out guys.

TIA,
A
 
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